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13 Comments
Pretty good deck, if you have ready for takeoff and anything before that. Deck maybe could be better with the latest expansions but I don't have draw their fire yet.
How do you play superior number and the grand heist ?
Srry didn't see that grand heist is scum only lol.
He meant, how do you play an "Imperial Navy affiliation only" objective and a "Scum and Villainy affiliation only" objective set in the same deck. Simply goes against the rules.
yeah change it didn't see that grand heist is scum only way do they do that for objectives?
Why keep the Virago pod? If you don't have the objective out, you automatically lose 6 cards from your deck (more realistically 4, since Virago is very good for edge). Furthermore, both the Virago and the Headhunter are rather resources intensive in a deck without many.
Only thing I can see to replace if I want to keep a scum objective in still would be mercenary support for the neutrals. What do you guys recommend?
I don't know why you try so hard to include Scum objectives when you already got Navy and Sith. Not to mention you're currently running 12 sets.
Hunt for Han Solo is a cool rather unappreciated set, but you got no worthwhile scum units to use the objectives. The Headhunters are too expensive for what they contribute here, and you're already kinda low on resources.
Tat Crash I can understand if you want the tactics.
12 sets isn't a bad thing.
need to try it out and see if it works good or not just trying to experiment with new things here really stupid also that the grand heist is scum only heck its not a over powered deck and would be really good with superior numbers. think they need to errata grand heist.
At this point, taking the Scum out completely would probably help streamline a lot.
Not necessarily the deck I would build, but not bad.
I know you like to get outside the box, life, but I just don't see what Scum is adding to the deck.