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Thrawn's Fleet 2.0
Submitted by
pantsyg
, Aug 05 2015 04:59 PM | Last updated Aug 05 2015 05:15 PM
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Experimental
Objective ()
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Total Cards: 0
VERSION 2:
-1 Dark Trooper Project, +1 Motti: DTP was mainly included for more cheap guys and a Heat of Battle; Imperial Command fulfills that role with healthier units, while also adding a Motti to help unbury Thrawn or ramp big units as needed.
-1 Deploy the Fleet, +1 Imperial Blockade: DSSDs are expensive, and 4x in a deck means they often go to edge. Admiral's Orders is situational depending on your hand, and Death Squadron Command is both unique and low-impact. Needa's Destroyers are overpriced, but the set brings a fantastic objective and focus manipulation, and Needa is sturdier in a deck with Thrawn's Bodyguards.
This deck is designed around Thrawn's ability to dominate the field against Mains. Lots of resources to get out your high-cost units, with plenty of gun chuds to fill out the curve. Thrawn and Emp provide the tactics, while the big boats push damage and R&R/Thunderflare mitigate incoming. Choke and Force Lightning are unexpected in the deck, and there's lots of protect to go around. Probably too heavy on resource enhancements, but this is the early trial version. Key is to edge DSSDs until you have a solid board position/resource base, hopefully with Thrawn out to control engagements.
1 Comments
Looks cool. Might need to try this one.