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Yoda's Farm
Submitted by
perichoresis31
, Aug 31 2017 11:48 PM | Last updated Oct 16 2017 02:48 AM
kiramode and life like this
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Creatures make holes. Vehicles drop bombs.
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Total Cards: 0
The DS dial rarely gets to 5 when I play this deck. I know it is not current meta. Everyone is playing new affiliation cards and the newer objective sets. I like all those too. This deck, however gets me consistent results... I don't lose.
Obviously Jubba birds and spiders can make windows for your vehicles to get through. Yoda and his hut keep the force while sending in the vehicles. The plethora of events and high resource count make this deck hard to anticipate. Now for the details.
Master's Domain, Secret of Shantipole and Journey to Dagobah all offer great resources, but I often will use Journey through the Swamp for even more resource ramp by putting in the Tauntan for free. I usually mulligan any hand that does not have a lot I can deploy for a very fast first turn. Average card cost is exceptionally low, so rushing your opponent is the norm.
Using the creatures, events and Yoda's tactics, shut down or lock down the enemy so that Red 5, Crow, Blue 9 and the speeders get through. Then, use Size matters Not to double strike with the big guns.
Remember to use you events regularly, pacing them when you have Luke's Landspeeder out. I want to do a direct objective damage once each turn (keeping force means 3 damage per round). Think about the best way to use your creatures. Jubba Birds can give you great edge. After the edge battle play Life Creates it to put all your creatures back into play, sac a Jubba bird and shut down one of your opposing units' guns or tactics. There are many resourceful combos in this deck.
What I like most about this deck is its resiliency against dark side archetypes. Few tournament participants are planning to fight against a creature/vehicle combo. Anyway... give it a try. It is a lot of fun.
Just played this against a Scum/Navy capture deck... Barely pulled out the win, but also was my first time playing with it. Ended up playing 'Life creates it' to pull out all 4 Jubba's, baited with an all in forcing him to do the same, then popped all 4 jubbas to negate all guns, then popped double strike to win it with luke.
Overall played really well, would like to play with this deck more.
Just played this against a Scum/Navy capture deck... Barely pulled out the win, but also was my first time playing with it. Ended up playing 'Life creates it' to pull out all 4 Jubba's, baited with an all in forcing him to do the same, then popped all 4 jubbas to negate all guns, then popped double strike to win it with luke.
Overall played really well, would like to play with this deck more.
Take into account that Jubba Bird card should read "... (Limit 1 per turn)" (look at FAQ), so only one Bird can be used each turn.
Jubba Birds have been nerfed to a degree. They can hold force, get unopposed and pull off their main trick once per turn (your turn = 1 instance, his turn = 1 instance). Size Matters not is the real star of the show, and it helps to have a jubba to absorb the focus.
I tried making a Jedi vechicle deck in the past but was missing some elements. Anyways really like this deck. Do you have any other good decks you made?
Whenever I think I've made a really good deck I discover real problems with it. This one, for instance, can have some serious dead-draw problems. Some of that may be my misplays (self-imposed-stuff) but other times all my blast has sifted to the bottom, or discard/capture/targeted strike takes the one I did get. I try to mitigate those occasions with creative plays for the force, slowing the game until I draw my vehicles. I need to play this more against classic Navy Fortress which has faded in my meta (but which I assume will surge back for regionals).
btw, if you spawn a spider with Journey through the swamp with Crow and double Size matters not, you have a small chance to win on round one. If you have double Master's Domain + Journey, spawn a spider and play an extra unit with Crow and activate spider for the first engagement (will you win edge?) than you can use size matters not twice, clearing Crow's focus to the spider and take the next two objectives. It's a long shot which demonstrates some of the turns/combos you can have.
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I want to test this against my Sith/Scum capture deck..... Ei. Ei.O. Yoda Farm LOL.
And on his farm he had a moldy crow...
In that case, I'm glad my deck is not character based. It's pretty exdroidinary.
Just played this against a Scum/Navy capture deck... Barely pulled out the win, but also was my first time playing with it. Ended up playing 'Life creates it' to pull out all 4 Jubba's, baited with an all in forcing him to do the same, then popped all 4 jubbas to negate all guns, then popped double strike to win it with luke.
Overall played really well, would like to play with this deck more.
Take into account that Jubba Bird card should read "... (Limit 1 per turn)" (look at FAQ), so only one Bird can be used each turn.
like i never read !!!! you loose i think frenchie with my scum navy
Jubba Birds have been nerfed to a degree. They can hold force, get unopposed and pull off their main trick once per turn (your turn = 1 instance, his turn = 1 instance). Size Matters not is the real star of the show, and it helps to have a jubba to absorb the focus.
Whenever I think I've made a really good deck I discover real problems with it. This one, for instance, can have some serious dead-draw problems. Some of that may be my misplays (self-imposed-stuff) but other times all my blast has sifted to the bottom, or discard/capture/targeted strike takes the one I did get. I try to mitigate those occasions with creative plays for the force, slowing the game until I draw my vehicles. I need to play this more against classic Navy Fortress which has faded in my meta (but which I assume will surge back for regionals).
I must have missed that on the Jubba's then. I think in that case I would have lost on the next turn haha.. Oh well.. Ill have to skim the FAQ again.
I think you are right! lol
btw, if you spawn a spider with Journey through the swamp with Crow and double Size matters not, you have a small chance to win on round one. If you have double Master's Domain + Journey, spawn a spider and play an extra unit with Crow and activate spider for the first engagement (will you win edge?) than you can use size matters not twice, clearing Crow's focus to the spider and take the next two objectives. It's a long shot which demonstrates some of the turns/combos you can have.