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Fighter Scum

Imperial Navy Scum and Villainy

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Objective Set Type

Total Objective Sets: 0
    Quite experimental, but worth a look.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    3 Comments

    Worth a look is a really a question not a statement :-)

    So after a bit of playing I am not down with Dengar so that probably changes to 1 or out. I like Dengar though for storing the captured cards in order to hopefully deny the light side the rescue as they tend to have little direct removal.

    Tempted by Jundland wastes as It wont effect the vehicle heavy deck that you run.

    Kuat Reinforcements are there for the extra talon roll and the sleeze in of the vehicles since the deck is relatively light on resources.

    Has anyone tried this type of deck? I like Talon roll on Headhunters and Tie attacks. It could be good?


    So the deck will have issues with vehicles I think. Not sure then if this is promising or really just a pile. But it is left field.
    I tried this deck ages ago when Head Hunters first came out. I think I had:

    2 x Kuat
    2 x Def Prot
    2 x Head Hunters
    2 x Dev
    2 x Imperial command or 1 x Imp command 1 x deploy the fleet

    I did well with it, keeping in mind edge hadn't dropped and it had some shock value using the tallon roll on a head hunter.
    Yeah after a bit more mulling over I think the deck kinda changes into

    2 Hunt for Han
    2 Defense Protocol
    1 Motti
    1 Recon Mission
    2 Crash
    2 Jundland

    On the bright side it has 5 twists. Motti adds some resources and help alleviate Jundland, as well as the orbital for extra impact on the cheap guys.

    Dengar just wasnt cutting it. I want to love the Kihraxz fighters but they only hit things like tauntauns. Just not seeing them work at the moment. Dengar has a deck, but I dont think this is it.

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