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Fighter Scum
Submitted
Anta
, Oct 15 2013 03:55 AM | Last updated Oct 16 2013 04:53 AM
Imperial Navy Scum and Villainy
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Quite experimental, but worth a look. | |||||||||||
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3 Comments
So after a bit of playing I am not down with Dengar so that probably changes to 1 or out. I like Dengar though for storing the captured cards in order to hopefully deny the light side the rescue as they tend to have little direct removal.
Tempted by Jundland wastes as It wont effect the vehicle heavy deck that you run.
Kuat Reinforcements are there for the extra talon roll and the sleeze in of the vehicles since the deck is relatively light on resources.
Has anyone tried this type of deck? I like Talon roll on Headhunters and Tie attacks. It could be good?
So the deck will have issues with vehicles I think. Not sure then if this is promising or really just a pile. But it is left field.
2 x Kuat
2 x Def Prot
2 x Head Hunters
2 x Dev
2 x Imperial command or 1 x Imp command 1 x deploy the fleet
I did well with it, keeping in mind edge hadn't dropped and it had some shock value using the tallon roll on a head hunter.
2 Hunt for Han
2 Defense Protocol
1 Motti
1 Recon Mission
2 Crash
2 Jundland
On the bright side it has 5 twists. Motti adds some resources and help alleviate Jundland, as well as the orbital for extra impact on the cheap guys.
Dengar just wasnt cutting it. I want to love the Kihraxz fighters but they only hit things like tauntauns. Just not seeing them work at the moment. Dengar has a deck, but I dont think this is it.