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Head Roll

Imperial Navy Scum and Villainy

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    Combines resources and vehicle-oriented reducers from Navy and Scum. Space Pirates are possible to play cheaply with Kuathi Reinforcements and/or use any of the 4 2-resources objectives. Endor Gambit, Lucrative Contracts and possibly Hunt for Solo van all be used to quickly refresh it. There are also several ways to quickly remove focus from any vehicle units, making all of them pose big threats.

    The name comes from the combination of Headhunter + Tallon Roll, which isn't an exceptionally good synergy, but one that is possible and gave birth to the idea.

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    My biggest issue right now is which 2 of these pods to only run 1x of:

    Imperial Command - Great resources and more focus removal, but weak due to having the decks only important character)

    Endor Gambit - Objective ability is huge for the deck, the rest is just solid. Imagine 2 of these in play with the Space Pirates.

    Hunt for Solo - Headhunter's being a stronger unit for Tallon Roll than the others, objective can come handy to refresh Space Pirates and also offers the decks only way to repair vehicles - there are all quite long shots though, making me play 1x these for now due to the 2x Headhunters).

    or Death and Despayre - ...even thought a while of removing this pod (for 2 of all the others) but the Control Room is huge for extra resources, and the Devastator is phenomenal finisher with all refresh. And the defense upgrade might let me set up all the resources this deck is able to deploy.

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    Anyway, thanks for reading. I just got the idea so there might be a few strategical flaws. All feedback is welcome!
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