Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Star Destroyers

Imperial Navy

Order by:
Objective Set Type

Total Objective Sets: 0
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons


    I'm not sure if Vader's pod is very good for this kind of deck.  You have lots of big, expensive, units which means that you're not really getting your resources' worth with him.  Adding 1 objective damage to 3 attacking troopers is worthwhile, adding 1 objective damage to a Star Destroyer or AT-AT is probably not. 

    With a deck with expensive vehicles like this you want Kuat Reinforcements.
      • Disguise likes this
    Jun 10 2014 12:34 PM
    I ran this deck at a Minneapolis regional. Vaders command was worth it when all the dash freeholders shenanigans was in the board, but nowadays I run 2x kuat instead. I also find unstoppable advance just gives me too many big units so I run a imperial command and victory or death or something along those lines.

    Nothing is worse than drawing a handfull of @@s and needa when you flip a starting deploy the fleet!

    My deck i ran during Store champs is also quite similar. But I removed Unstoppable Advance and a copy of Deploy the Fleet after the first one and put in 2x A Dark Time for the Rebellion instead to give me more units to stop Sleuth Scouts/Blockade Runners. The free damage was nice too. 

    My friend and I tested a pure Star Destroyer Deck two weeks ago.  It won a LOT even against the "tournament" builds.  Simply out ran them to destroy things.


    2x Death and Despayre

    2x Deploy the Fleet

    2x Kuat

    1x Imperial Blockade

    2x Victory or Death

    1x Recon Mission (for hand size, aka free money for Kuat, from objective and drop the droids for free on an unblocked attack)


    We were literally playing 2-3 Star Destroyers every turn.  Mostly because we were willing to damage Deploy the Fleet 3-4 times in a turn to play a SD practically for free and do the same for another with Kuat if we had them both.  Games were over by 3rd turn...win or lose.  We out ran Sleuths mostly because we destroyed the Annuat Sectors at first chance and reduced the damage they could do back.  Defense was purely optional...and usually not needed.

    Thanks very much for the input folks. I just started playing so I'm up for advice from veteran players.
      • KennedyHawk likes this
    Jun 11 2014 02:47 AM

    Enjoy the game, sometimes it takes a lot of losing but the most important thing to do is have fun!

    Star Wars and all associated elements are © 2012 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.