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Tri Colored Control

Imperial Navy Control Experimental
  • BlasterBo likes this

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Objective Set Type

Total Objective Sets: 0
    The Sith control core with the unit damage awesomeness of Trandoshan Terror and the extra control/targeted strike/closing power of Defense Protocol and the TIE attack squad. 4 copies of Heat of Battle with 4 copies of Twist of Fate = awesome. May actually be better with Sith affiliation than Navy.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    10 Comments

    Photo
    FATMUSICGUY
    Nov 09 2013 07:07 AM
    I half expected to see a magic deck with the title you gave this, lol.

    I half expected to see a magic deck with the title you gave this, lol.

    Yeah, tri color took less typing than tri affiliation :-) What can I say, I'm lazy.
    I think I would go with 1 bossk and 1 recon. Lets be honest here. Bossk is only getting played if Chewy is on the field the rest of that set doesn't need faction resources.

    I think I would go with 1 bossk and 1 recon. Lets be honest here. Bossk is only getting played if Chewy is on the field the rest of that set doesn't need faction resources.

    I considered dropping either a Defense Protocol or Trandoshan Terror for Recon Mission, but I'm not convinced which mix ends up best from a theory crafting perspective. I'll need to play some games with the different mixes I think. Swapping out bossk you lose the 2-resource objective (granted for another awesome one), and a pair of excellent defenders in the trandoshans in exchange for the surprise replica droids and an extra twist. You'd actually be surprised how many times I've played Bossk without using his reaction to capture something. He's still a unit with 3 damage capacity and 2 reliable unit damage who can go on the offensive late in the game with his blast damage.

    I considered dropping either a Defense Protocol or Trandoshan Terror for Recon Mission, but I'm not convinced which mix ends up best from a theory crafting perspective. I'll need to play some games with the different mixes I think. Swapping out bossk you lose the 2-resource objective (granted for another awesome one), and a pair of excellent defenders in the trandoshans in exchange for the surprise replica droids and an extra twist. You'd actually be surprised how many times I've played Bossk without using his reaction to capture something. He's still a unit with 3 damage capacity and 2 reliable unit damage who can go on the offensive late in the game with his blast damage.


    Yeah the trade off is 50/50 I think.
    :-) Basically, I theory crafted the deck and am trying to cheat and crowd source the testing.
    Testing so far suggests that this deck actually works... I won't complain about that.

    Testing so far suggests that this deck actually works... I won't complain about that.


    Yeah the amount of units you have is kinda silly plus 4 twists and 4 heats is just awesome. ExE is a great set but I think the current swarm meta the LS has smaller units is the way to go while letting vadar and palp actually be super aggressive.

    Testing so far suggests that this deck actually works... I won't complain about that.


    Yeah the amount of units you have is kinda silly plus 4 twists and 4 heats is just awesome. ExE is a great set but I think the current swarm meta the LS has smaller units is the way to go while letting vadar and palp actually be super aggressive.
    The crazy thing is it's actually only 22 units, it just can make very good use of all of the small units.

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