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Veers Vader Victory
Submitted
swtke
, Jul 02 2013 06:06 AM | Last updated Jul 02 2013 03:26 PM
Imperial Navy Aggro Experimental
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Order by: Objective Set Type Total Objective Sets: 0 |
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Star Wars and all associated elements are © 2012 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
6 Comments
Using 2 copies each of four or five objectives seems to be everyone's preference, but the Veers pod and Endor Gambit are basically the same thing, (except I hated that walker officer with the edge dependent tactic icon). and if anything I would almost prefer to double up on Deploy the Fleet instead. There are also a handful of other pods I could see myself throwing in there involving troopers or other effects.
That being said this game is often played for fun, and if I ever made it to a tournament I would most certainly be using a different deck altogether. Clunky can happen, but if it does that I suppose that properly describes the Imperial Navy to some degree. But even when it does it still functions as a deck and I feel it can offer an experience similar to Veer's landing on Hoth and units/effects that can support each other and the play area in a way that is conducive to an aggressive strategy. Gotta protect those General's Imperative objectives!
(referencing another post)
Also love the Wampa Pod. I should Include as much of that possible (not sure if its Limit 1 or not).
It is limit one per deck.
You get two Succumb to the Cold, too!