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Imperial Thugs
Submitted
KennedyHawk
, Mar 03 2014 02:16 PM | Last updated Mar 04 2014 04:27 AM
Imperial Navy Scum and Villainy
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Order by: Objective Set Type Total Objective Sets: 0 |
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Make use of Navy's obscene amount of resources along with a few scum tricks to blow up objectives faster than your opponent can. Vader can commit to the force or attack with a spice visions to blow up a frustrating objective. | |||||||||||
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Star Wars and all associated elements are © 2012 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
5 Comments
I'd consider dropping shadows on the ice for a generals imperative, but the free was pas and succumb to the cold can keep a guy shut down until nar sharada is back.
Could definitely put in different objective sets, that set is mainly there for spice visions and the objective itself. I have found the thugs to be helpful in getting some damage for Colonol Starck or turning off some while undamaged objectives. I started this deck with 2x Imperial Command and 2x Thugs trying to fit them into the a deck. I've found the only time I can afford the three resources is with Imperial resource hoarding. The objective is just really nice for shutting down the current LS meta (sleuths/blockade runners), especially if you can get a damage on raise the stakes. Again, only tested it twice but it was fun both times.