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Refreshing Destuction

Imperial Navy Scum and Villainy Experimental

Affiliation:
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Objective Set Type

Total Objective Sets: 0
    Lots of resources. Lots of unit refreshment. Lots of objective damage.

    Tons of resources to build whatever you have in your hand, but also lots of refreshment options to make those resources available next turn. (i.e. Endor Gambit, Lucrative Contract, Motti)

    Many units with shielding (or the ability to grant a shield i.e. the At-St Commander) to take advantage of the bonus from Forward Command Post.

    Plenty of units that can defend against a Sleuth Scout

    And with an Orbital Bombardment (or 2) all of your units become dangerous. Through a Forward Command Post (or 2, hehehe) in and suddenly your Snowtrooper Vanguard can destroy an objective all by himself (an unlikely scenario, but possible).

    Toss into all of this a few scum tricks and you've got an interesting game.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    4 Comments

    Why Lucrative Contracts?
    Photo
    CarsonFlintlock
    Dec 24 2013 01:12 PM
    It seems odd I know. The Idea was that It offers 2 resources itself. Then It offers Outer Rim Space Pirates (attack, defense or resources). If you have the Lucrative Contract pod in play and Endor Gambit (or just one of them or 2 of 1 and 1 of the other), then you can use all 3 of the Outer Rim Space Pirates resources and when you refresh next turn all of its focus token will be removed. Motti can be used as well in this instance (in place of one of those pods).

    Then too the Corrupt Official has 3 health, and 1 character damage for a cost of 2. He can defend against a Sleuth Scout or Blockade Runner. If you do have Lucrative Contract in play then you can always just discard him from your hand to prevent the damage.

    Finally Explosive Charge. This deck is loaded with enhancements. For a cost of 1 you can discard a target enhancement with a printed cost equal to or less then number of enhancements you control... bye bye pilot Luke, bye bye pilot Wedge, lightsabers, Old Ben's Spirit, etc...
      • mikado likes this
    I actually like this build quite a bit Carson. Agreed on all the reasons you have Lucrative Contracts in there. Its probably my group's favorite scum pod, hands down and it does synergize well with this build (also gives tactics in a pinch if you don't need the pirates for money in a turn, which imperial navy lacks normally). I would personally remove one deploy the fleet for either the new Thunderflare Pod or the Imperial Blockade pod as I don't like having 4 of the Death Squadron SD's but I get completely how they work in this deck since they are pre shielded and that's a big part of your theme.
      • CarsonFlintlock likes this
    Photo
    CarsonFlintlock
    Dec 26 2013 06:38 PM

    I would personally remove one deploy the fleet for either the new Thunderflare Pod or the Imperial Blockade pod as I don't like having 4 of the Death Squadron SD's but I get completely how they work in this deck since they are pre shielded and that's a big part of your theme.


    If I was to use this deck in a 2v2 I would definitely swap a Deploy the Fleet for a Repair and Refurbish. Hands Down, no questions asked. I still need more play testing to see if I would want it in 1v1

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