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Refreshing Destuction
Submitted
CarsonFlintlock
, Dec 24 2013 04:02 AM | Last updated Dec 24 2013 05:15 AM
Imperial Navy Scum and Villainy Experimental
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Order by: Objective Set Type Total Objective Sets: 0 |
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Lots of resources. Lots of unit refreshment. Lots of objective damage. Tons of resources to build whatever you have in your hand, but also lots of refreshment options to make those resources available next turn. (i.e. Endor Gambit, Lucrative Contract, Motti) Many units with shielding (or the ability to grant a shield i.e. the At-St Commander) to take advantage of the bonus from Forward Command Post. Plenty of units that can defend against a Sleuth Scout And with an Orbital Bombardment (or 2) all of your units become dangerous. Through a Forward Command Post (or 2, hehehe) in and suddenly your Snowtrooper Vanguard can destroy an objective all by himself (an unlikely scenario, but possible). Toss into all of this a few scum tricks and you've got an interesting game. |
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4 Comments
Then too the Corrupt Official has 3 health, and 1 character damage for a cost of 2. He can defend against a Sleuth Scout or Blockade Runner. If you do have Lucrative Contract in play then you can always just discard him from your hand to prevent the damage.
Finally Explosive Charge. This deck is loaded with enhancements. For a cost of 1 you can discard a target enhancement with a printed cost equal to or less then number of enhancements you control... bye bye pilot Luke, bye bye pilot Wedge, lightsabers, Old Ben's Spirit, etc...
If I was to use this deck in a 2v2 I would definitely swap a Deploy the Fleet for a Repair and Refurbish. Hands Down, no questions asked. I still need more play testing to see if I would want it in 1v1