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Shifting Sands

Scum and Villainy Control

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Objective Set Type

Total Objective Sets: 0
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    2 Comments

    Jundland Wastes seems like a weird fit with all those other characters, and 3 resources (with no 2-resource objectives) will make Palpatine/Jabba/Vader very hard to get on the board.
    What is your reasoning behind the different objectives in the deck?
    The idea is total defense and control.

    *Fall of the Jedi- Vader either hits the board or gives you an edge battle. The apprentice is a guy. The other cards do what they do. Plus the objective helps with deck milling.

    *Emperor's Web- Palpatine (see above), The Royal Guard is a damage sponge. The other cards do what they do.

    *Serve the Emperor- The Prophets can help with card drawing, the Anzati timed right is a focus glut. The other cards reinforce the lockdown.

    *Jabba's Reach- more for the characters and less for the objective. Jabba and reversal of fate make this a needed feature.

    *Tattoinne Crash- great objective and interesting characters. The Sandcrawler is horribly under-rated.

    *Ghost of the Dark Side- Across the board this screams Sith control.

    Jundland Wastes- The objective along with the tusken Raiders create such an amazing synergy to slow your opponent down. The Gaffi stick....nice.

    Bog your opponent down with theJundland Wastes and focus them to death, rely on the force struggle, and pick off the weak objectives when you can. If you cant the defend like no other.

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