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Sith Control Scum version
Submitted
Ilzhahkha
, Jul 26 2013 10:38 AM | Last updated Jul 27 2013 03:44 AM
Sith Scum and Villainy
Affiliation:
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Order by: Objective Set Type Total Objective Sets: 0 |
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Standard Sith control package, Kray Dragon as additional objective beater while Spice Vision combos well with Palpatine. Feeding the pit also bring alot of extra resorces. Greedo has alot of defensive units as well as additional removal for vehicles. | |||||||||||
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14 Comments
For me I find that you already have strong control over the force with Palp/Vader and alot of character removal in the chokes. I think the Shockwave is a great card though.
That's one of the reasons the Greedo pod is there. With these pods you actually have the following 2-cost (or less) blockers:
2x Greedo
4x Paid Informant
2x Gamorrean Guard
2x Dark Side Apprentice
2x Advisor to the Emperor
2x Kuati Security Team
2x Emperors Royal Guard
While those with only one blaster are not great, they still prevent unopposed and help deal some damage.
Force Lightning, Bounty and Captured can target vehicles and there is heat of battle as well as Vader triggers. I think the Falcon is a bigger problem since you have to win the edge battle every time he attacks or one of your objectives dies.
I think there are several good pods to use but I'm hesitant about running Palpatine with only 4x Sith Library as resources and you need alot of resources to get enough good units against the Falcon/Han/Chewie builds.
if you run 4x Tatooine objectives The Almighty Sarlac becomes playable which makes Feeding the pit very good at resource generation and enables some really explosive openings. I think 2x Jabba's Reach 2x Trandoshan Terror is a interesting way to go as well (I prefer the trandoshan hunters over paid informants atm and those extra Heat of Battle are really good even if Captured is more reliable than Bossk) but haven't found Jabba that good. Would welcome input on this!
The other resource generating Scum pods feels kinda lackluster as splashes atm since you don't have enough capture for the Weequays (and they help adding to the too much expensive unit problem against sleuths) or Slave 1 and Lucrative Contracts have other issues.
I think there are several good pods to use but I'm hesitant about running Palpatine with only 4x Sith Library as resources and you need alot of resources to get enough good units against the Falcon/Han/Chewie builds.
if you run 4x Tatooine objectives The Almighty Sarlac becomes playable which makes Feeding the pit very good at resource generation and enables some really explosive openings. I think 2x Jabba's Reach 2x Trandoshan Terror is a interesting way to go as well (I prefer the trandoshan hunters over paid informants atm and those extra Heat of Battle are really good even if Captured is more reliable than Bossk) but haven't found Jabba that good. Would welcome input on this!
The other resource generating Scum pods feels kinda lackluster as splashes atm since you don't have enough capture for the Weequays (and they help adding to the too much expensive unit problem against sleuths) or Slave 1 and Lucrative Contracts have other issues.
Jabba rules.
+can't be targeted by events. This is amazing. NO REBEL ASSAULT!
+ 2x Black tactics
+ His pod comes with resources
+ The Skiff seems really useful vs. jedi / mind tricks / tactics
+ I think the most underrated part of Jabba is his action. If you don't swing on your opponent expect them to get a free unit at the end of turn, OR when you declare attackers and think you have an opening. Kuati Security team is awful, but playing them for free is not.
I agree with you there and that is one reason I want to include two Greedo in my Scum deck as well.
I think there are alot of similaritys between Jabba's Reach and Feeding the Pit and choosing one or the other is very much personal preference. Both have 2 resourcegenerating cards, a strong combat trick, a gamorrean guard as well as a additional unit.
I really like spice vision, with so many twists in the LS decks atm I think Reversal of Fate lost some value.
I think the Krayt Dragon is a card that can really turn some losing games around that you would have otherwise lost. It's also one of the few cards that the falcon have to be careful around. Jabba is a good card, but he doesn't help you get a Palpatine on the board.
But he issss a palpatine jr! We can go back and forth all day about this. I will try krayt soon as a test.
Man, this deck build just got racial.
Anyhoo, HJ you know I favor 2x Greedo pod 2x Jabba. Proven against Sleuth. May not win all games, but you definitely stand a chance.
Great Deck! It is currently my favorite D. Side deck. Thanks for uploading.