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Sith Control Scum version

Sith Scum and Villainy

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    Standard Sith control package, Kray Dragon as additional objective beater while Spice Vision combos well with Palpatine. Feeding the pit also bring alot of extra resorces. Greedo has alot of defensive units as well as additional removal for vehicles.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
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    14 Comments

    I have been playing with a very similar deck and am loving it, however I chose to use 1 less Feeding the Pit in favor of a copy of the new Sith pod.
    I'm not sold on the new Sith pod (while I love every card in Feeding the Pit), what is your reasoning for including it?

    For me I find that you already have strong control over the force with Palp/Vader and alot of character removal in the chokes. I think the Shockwave is a great card though.
    My issue with a with control deck is that if you see slueth scout most of your units are useless.

    My issue with a with control deck is that if you see slueth scout most of your units are useless.


    That's one of the reasons the Greedo pod is there. With these pods you actually have the following 2-cost (or less) blockers:

    2x Greedo
    4x Paid Informant
    2x Gamorrean Guard
    2x Dark Side Apprentice
    2x Advisor to the Emperor
    2x Kuati Security Team
    2x Emperors Royal Guard

    While those with only one blaster are not great, they still prevent unopposed and help deal some damage.
    Force Lightning, Bounty and Captured can target vehicles and there is heat of battle as well as Vader triggers. I think the Falcon is a bigger problem since you have to win the edge battle every time he attacks or one of your objectives dies.
    I would actually rather put in the raiders set over feeding the pit.

    I would actually rather put in the raiders set over feeding the pit.


    I think there are several good pods to use but I'm hesitant about running Palpatine with only 4x Sith Library as resources and you need alot of resources to get enough good units against the Falcon/Han/Chewie builds.

    if you run 4x Tatooine objectives The Almighty Sarlac becomes playable which makes Feeding the pit very good at resource generation and enables some really explosive openings. I think 2x Jabba's Reach 2x Trandoshan Terror is a interesting way to go as well (I prefer the trandoshan hunters over paid informants atm and those extra Heat of Battle are really good even if Captured is more reliable than Bossk) but haven't found Jabba that good. Would welcome input on this!

    The other resource generating Scum pods feels kinda lackluster as splashes atm since you don't have enough capture for the Weequays (and they help adding to the too much expensive unit problem against sleuths) or Slave 1 and Lucrative Contracts have other issues.
    This topic is really heated. I, for one, don't think there is a "best" sith+scum control deck right now. Lot of variants and all have great +'s and -'s t o mull over.
    Also,


    I think there are several good pods to use but I'm hesitant about running Palpatine with only 4x Sith Library as resources and you need alot of resources to get enough good units against the Falcon/Han/Chewie builds.

    if you run 4x Tatooine objectives The Almighty Sarlac becomes playable which makes Feeding the pit very good at resource generation and enables some really explosive openings. I think 2x Jabba's Reach 2x Trandoshan Terror is a interesting way to go as well (I prefer the trandoshan hunters over paid informants atm and those extra Heat of Battle are really good even if Captured is more reliable than Bossk) but haven't found Jabba that good. Would welcome input on this!

    The other resource generating Scum pods feels kinda lackluster as splashes atm since you don't have enough capture for the Weequays (and they help adding to the too much expensive unit problem against sleuths) or Slave 1 and Lucrative Contracts have other issues.


    Jabba rules.

    +can't be targeted by events. This is amazing. NO REBEL ASSAULT!
    + 2x Black tactics
    + His pod comes with resources
    + The Skiff seems really useful vs. jedi / mind tricks / tactics
    + I think the most underrated part of Jabba is his action. If you don't swing on your opponent expect them to get a free unit at the end of turn, OR when you declare attackers and think you have an opening. Kuati Security team is awful, but playing them for free is not.

    That's one of the reasons the Greedo pod is there.


    I agree with you there and that is one reason I want to include two Greedo in my Scum deck as well.

    Also,[size=4]

    Jabba rules.

    +can't be targeted by events. This is amazing. NO REBEL ASSAULT!
    + 2x Black tactics
    + His pod comes with resources
    + The Skiff seems really useful vs. jedi / mind tricks / tactics
    + I think the most underrated part of Jabba is his action. If you don't swing on your opponent expect them to get a free unit at the end of turn, OR when you declare attackers and think you have an opening. Kuati Security team is awful, but playing them for free is not.


    I think there are alot of similaritys between Jabba's Reach and Feeding the Pit and choosing one or the other is very much personal preference. Both have 2 resourcegenerating cards, a strong combat trick, a gamorrean guard as well as a additional unit.

    I really like spice vision, with so many twists in the LS decks atm I think Reversal of Fate lost some value.
    I think the Krayt Dragon is a card that can really turn some losing games around that you would have otherwise lost. It's also one of the few cards that the falcon have to be careful around. Jabba is a good card, but he doesn't help you get a Palpatine on the board.

    I think there are alot of similaritys between Jabba's Reach and Feeding the Pit and choosing one or the other is very much personal preference. Both have 2 resourcegenerating cards, a strong combat trick, a gamorrean guard as well as a additional unit.

    I really like spice vision, with so many twists in the LS decks atm I think Reversal of Fate lost some value.
    I think the Krayt Dragon is a card that can really turn some losing games around that you would have otherwise lost. It's also one of the few cards that the falcon have to be careful around. Jabba is a good card, but he doesn't help you get a Palpatine on the board.


    But he issss a palpatine jr! We can go back and forth all day about this. I will try krayt soon as a test.

    Also,
    [size=4]+ 2x Black tactics


    Man, this deck build just got racial.

    Anyhoo, HJ you know I favor 2x Greedo pod 2x Jabba. Proven against Sleuth. May not win all games, but you definitely stand a chance.
    Photo
    FATMUSICGUY
    Aug 02 2013 06:00 AM
    I just took this deck to a local tourney here in Miami, it didn't lose once (not counting one loss of a blatant game-changing misplay). It beat Sneaky smugglers, Rebel Vehicle, Rebel Hoth Trooper/vehicle, and a non-tourney game against the classic Jedi-Han-Renegade. I can't really comment on consistency because I was lucky and had a turn 1 or turn 2 Vader in every game (my luck!), but the added capturing saved me against vehicles and the weenies were enough to stop the Scouts and B. Runners. I had a pretty interesting play a few times against vehicles where I would play force choke on one of my guys like Bib Fortuna (whose there just for resources) and then trigger vaders reaction on a vehicle and finish it with one of the weenies and/or heat of battle.

    Great Deck! It is currently my favorite D. Side deck. Thanks for uploading.
      • Ilzhahkha likes this
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    CataractCowboy
    Aug 17 2013 11:28 PM
    Loved this deck today at my local league kickoff. Very small pool of competition but was at no point in trouble in any of my DS games

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