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Sith/Scum Force Manipulation

Scum and Villainy Sith Control

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Objective Set Type

Total Objective Sets: 0
    I love the synergy between Sariss's and Zuckuss's objective sets and then again between Zuckuss's and the Zygerian Slaver objective set.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    7 Comments

    So I'm pretty much doing this deck with a little more scum and a little less sith, and I think it's a very good strategy overall.  Have you thought about jerec?

    The Sith only affiliation makes Jerec hard to use in a dual affiliation deck, but him and Sariss and echoes and seeds together can be pretty mean.

    I think when IG88 comes out you might be able to run Jerec, Sariss, Zuckuss, Slave Trade and IG88 together.

    The Sith only affiliation makes Jerec hard to use in a dual affiliation deck, but him and Sariss and echoes and seeds together can be pretty mean.
    I think when IG88 comes out you might be able to run Jerec, Sariss, Zuckuss, Slave Trade and IG88 together.


    That's the exact design of my Force Hunters deck I am using and have been planning to make ever since we saw IG-88. Hoping he's here before my regional but in the meantime testing with other Scum sets.
    Photo
    FATMUSICGUY
    Jun 02 2014 06:26 PM

    Jerec is great, but I still would rather have the protect from Emperors Royal Guard. At least for now anyways.

    I love the idea of the containment field making any unit on the board die when you play the deadly sight.  I like that there are lots of ways to control the playing field with a few "from play" captures as well as a few ways to kill units with the good old sith spells.  Should do really well.

    Okay, after test playing the build this past week I am not really that impressed with it.  Too many of the capture and control effects happen after a force struggle is done, after a unit is fatigued, etc.  In short, the enemy units could do their damage at least once before I could get rid of them.  A very mediocre built rebel/smuggler's vehicle deck was able to get through and win against this twice.  Too many combos were also multi card combos, meaning you may not draw them when you need them.  

    I would rather have been playing a pure scum or pure sith deck based on my experiences with this set up.

    Hey all,

     

    I am actually quite fond of my Sith / Scum deck and I very rarely lose. Give it a shot and tell me what you think. The catch of the deck is Passive Force, Passive Capture (except for Zuck), and Focus. I have a few units with a single blast but its pretty much to shut opponents down.

     

    Affiliation:
     
     
    Total Objective Sets: (10)
     
     
     
     
     
     

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