Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
The Jawa Twist
Submitted
FuzzyWookiee
, Jan 24 2014 05:09 PM | Last updated Jan 25 2014 08:04 AM
Scum and Villainy Control
Affiliation:
|
|||||||||||
Order by: Objective Set Type Total Objective Sets: 0 |
![]() |
||||||||||
Here is a fun idea I had that I want some input on how to make it better. I have playtested this for a few games and it is quite effective. Plan: Grab as many cards as I can through the capture mechanic and make the opponent waste a lot of cards in the edge battle with 9 twists. Hold the force with the Merc Ship and race to the finish. Once Slave 1 is out, you should have at least 1 captured card at each objective (thanks to Utinni!)and blow stuff up for the win! |
|||||||||||
|
|||||||||||
|
Star Wars and all associated elements are © 2012 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
The deck has too many twists, and possibly too many Sith objectives.
What else does the Killing Cold really do for you outside of the twists? Ice Trompers are good for dealing with characters. And they're cheap. So that's good. They're not good against vehicles, though.
Counsel of the Sith x2. Keep it. You get the twists you want, resources, and card draw.
Recon Mission is pretty solid.
Lucrative Contract seems like a x1.
The deck needs a good way to defend objectives once cards get captured. Something more consistent than corrupt official.
Objective sets to consider trying.
Tuskens. You have a ton of twists, even without 9, you still have a ton of twists. Winning edge is a good way to activate that white tactics icon. Or, if your opponent overcommits to an attack, you probably get a free tactics or two. Add that to the ones you can get from the jawas.
Jabba. He gets dudes out for free. He gets enhancements out for free(like say.. those limited resource enhancements on an opponent's turn). Plus, he's got tactics. Sail Barge is strong. Reversal of Fate is potentially better than a twist. There's a resource. The objective loves having captured cards under it.
Greedo. Works well with Jabba. Adds a couple of white blast icons, has a Bounty, and a Captured.
Bib Fortuna. Has Bib Fortuna. The objective is great. Krayt Dragon is beefy. Spice Visions is a great trick.
Also, big fan of nova (Richard rider), and marvel recently announced that they are making a nova movie.