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hoth rebel takeover

Rebel Alliance Smugglers and Spies Aggro Control

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Objective Set Type

Total Objective Sets: 0
    Ton of tactics and tools to use. Control the board while Rouge Three with Wedge takes out objectives.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    6 Comments

    i was putting together a similar deck but mine was without the defense of yavin 4. In place of it i added in 1 Hit and run, and 1 echo base defense. i haven't got to try it out much as everyone i play on octgn wants to play lightside atm.
      • zee likes this
    I think defense of Yavin 4 is key in this deck. Astromech upgrade and Red Two are so good, even better when you stick wedge on it. It hits so hard, also getting that objective turn 1 can be game breaking, it essentially turns cards in hand into resources to play vehicles
      • zee likes this
    Photo
    MasterJediAdam
    May 02 2013 01:38 AM
    I would agree about DofY4. I have had many great starts turning cards in hand into cheaper units.
    I've been thinking about replacing the Sensors are Placed pod with the Fleeing the Empire pod. Leia can help hold the force, as well as be a beefy character with Hoth Survival Gear. Plus free shields every turn. Thoughts?
      • zee likes this
    I really don't like the "Sensors are placed" pod. I have the same deck built now but with "Questionable Contacts" in the deck instead of the Sensors pod. I'll play the deck some more tonight but so far it has been pretty good. Han with Hoth Survival Gear is pretty awesome with the shielding you can pack in the deck.
    Today I ran the Hoth sets with 2 Fleeing the Empire (Leia) Pods instead of 2 Defense of Yavin 4. I figured that Echo Caverns from the Renegade pod would already be fixing my combat icons a little, and is more versatile than loading a droid onto one of the ships. Also, the chance to sac Leia for an alpha strike combos well with all these little guys. Rebel Assault is great, but I figured with Target of Opportunity cards already in this deck, and my plan to just exhaust out big enemiees, I'd just go super-light on unit destruction. Plus, the 2 Twist of Fates are big for your Edge battles and planning out attacks in general.

    Played 3 games against an albeit new player running Empirial ramp. It performed well, but I can't say it'd be better than Defense of Yavin 4

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