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Lobot's Bounce House

Smugglers and Spies

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Objective Set Type

Total Objective Sets: 0
    Bounce Shadow Ops, Fill your hand with cards, Edge out with Lobot on the table, if possible. Take advantage of the shield enhancement. Hit and fade! I haven't won a game with this deck yet, but at least it keeps me engaged in the game.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    10 Comments

    Photo
    Ironswimsuit
    Sep 04 2013 04:10 AM
    Ok, this deck is way fun.
    Photo
    RedSquadronK
    Sep 04 2013 03:45 PM
    Interesting deck. I would've tried to find room for Prep for Battle so you can potentially really abuse the extra shields. But I have been looking for a way to use Lobot...
      • Ironswimsuit likes this
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    Ironswimsuit
    Sep 04 2013 06:50 PM
    I honestly hadn't thought of using Prep, but I like that idea a lot. Shield abuse, plus the tanks are low risk to use with Lobot's ability.

    There's probably a more competitive version of this deck, and it probably includes sleuth scouts.

    I wanted to experiment with the idea of a "safe poke" in this deck. In fighting game terms (eg Street Fighter 2) a poke is a single, typically low damage attack used to either whittle down the opponent or to combo into larger attacks for more damage. The best pokes are typically safe to use, meaning that if they miss there's almost no risk of serious counter attack. So...the Shadow Operative is the star unit of this deck, and can become really annoying with the extra shield. It can deal objective damage, tie up a blocker, allow a player to safely flush bad cards and bounce to help ensure Undercover Dealings triggers. With the extra shield, players have to commit a force choke AND the reaction on a 1 cost unit. Not bad. There may not be a lot of obvious offensive power in the deck, but it can really alter the flow of a game. (I had an opponent stuck with 2 Force Chokes for most of the game.)

    Now add in all the other tricks this deck provides. Trust me.
    :D
    So what would you take out for prep for battle? My first thought was hit and run... But you would probobly want two of them so what would the second cut be?
    Well I just played this deck minus the falcon and hit and run, adding in prep for battle. While it was kind of slow, I ended up winning the tournament with it. So all in all I think it's fun to play
      • Ironswimsuit likes this
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    Ironswimsuit
    Sep 09 2013 04:41 AM
    It feels kinda slow sometimes even though you can draw a bunch of cards.. I am going to try this using one Prep
    Yeah after the tournament im thinking about taking one prep out and putting the falcon back in
    Photo
    Ironswimsuit
    Dec 14 2013 04:08 AM

    Interesting deck. I would've tried to find room for Prep for Battle so you can potentially really abuse the extra shields. But I have been looking for a way to use Lobot...


    I've since dropped the Hit and Run and added another Falcon. It's increased the win ratio. A Lobot deck with Prep has worked for me. Shielded wing guards are fun, and not completely terrible if forced to play one. Run this with Hoth Ops to make Lobot's ability really shine. Drop the survival gear on him to make him harder to force choke.
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    KennedyHawk
    Dec 17 2013 03:27 PM
    I run a similar deck:
    -1 Questionable Contract
    +1 Asteroid Sanctuary

    I really only run in to trouble against some really nasty tactics on the opponent side.

    It's really fun to drop in a cloud city wing guard with your falcon and have them strike from outside of combat.

    I've been trying to squeeze in a sleuth pod just because with this deck I tend to run a lot of solo attacks but I haven't found the right balence yet.
      • Ironswimsuit likes this
    Photo
    Ironswimsuit
    Dec 17 2013 04:09 PM

    I run a similar deck:
    -1 Questionable Contract
    +1 Asteroid Sanctuary

    I really only run in to trouble against some really nasty tactics on the opponent side.

    It's really fun to drop in a cloud city wing guard with your falcon and have them strike from outside of combat.

    I've been trying to squeeze in a sleuth pod just because with this deck I tend to run a lot of solo attacks but I haven't found the right balence yet.


    Look in the thread for my modified deck list. It's pretty basic. Shadow Operatives are great. Remember there is an action window after edge battles resolve, and as the attacker, you have first option. So, if you lose the edge, just bounce the operative and force the defender to focus. Yeah, if it's Palpatine, there still may be a problem, but that's what the other bounce effects are for. This deck works with small board presence, so often, there may not be many targets to tactics down, or, if Lando is out, he can remove a defender from the engagement.

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