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Rebel & Smugglers

Smugglers and Spies

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Objective Set Type

Total Objective Sets: 0
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    2 Comments

    What purpose do you see the Undercover Operatives pod serving in this build? I'm wondering if you are seeing a combo that I am not or like something about this pod that I don't normally. I see this pod usually used to get the Holdout Blaster, which in this deck can only go on The Shadow Operatives, Renegade Squadron Operatives, Cloud City Operatives, Saboteur or Lando since it has to go on a Smuggler's Character. None of them are the types of units where I would be excited to double their icons, even Lando. The Shadow Ops are useful to draw out blockers and are cheap, but not particularly powerful. The events are nice, but not such that I would play the pod if I did not like the rest of the cards synergy in the deck. Just wondering your thoughts on putting this into the build. The others I can at least see why they are there to work together.

    What purpose do you see the Undercover Operatives pod serving in this build? I'm wondering if you are seeing a combo that I am not or like something about this pod that I don't normally. I see this pod usually used to get the Holdout Blaster, which in this deck can only go on The Shadow Operatives, Renegade Squadron Operatives, Cloud City Operatives, Saboteur or Lando since it has to go on a Smuggler's Character. None of them are the types of units where I would be excited to double their icons, even Lando. The Shadow Ops are useful to draw out blockers and are cheap, but not particularly powerful. The events are nice, but not such that I would play the pod if I did not like the rest of the cards synergy in the deck. Just wondering your thoughts on putting this into the build. The others I can at least see why they are there to work together.


    I can only assume the main purpose is the tactical retreat which can be used to trigger Leia and Rebel Han. Bouncing Han is definitely better than sacrificing or losing him but only if the cards you are searching for are better than him and honestly none of these rebel cards are except Rebel Assault and maybe Red 2 (because its a vehicle and not a 2 health character).

    Narrow escape seems like it would be an amazing card but if you flop Trust Me, which you would rather have, it's just edge bait because until Trust Me is gone the events you want to return back on your opponent aren't probably going to get to played. It has to be a targeting effect too. I found that while it seems awesome, the chances of you actually returning a Force Lightning are so slim it's not worth it. When your units are exhausted, theirs won't be. Retargetting a Superlaser to win the game would be amazing though.

    As for the Hold Out blaster, I can't really figure that thing out. It only targets S&S's and only characters. You need it on a big character, so Han, Chewie or in a pinch Col Serra or Dash (which seems pretty awesome for 4 objective damage and 1 resource to give him 2 guns), but you also need less units on the field than your opponent so you need to tailor your deck that way.

    This isn't anything against the deck. I tried something similar with Leia and Undercover Dealing just mademe so frustrated because it really just doesn't work the way you want it to, and you have to compromise so much of your strategy to get the effects of the objective and Hold Out blaster to work that in the end another Lando or Falcon would just be better.

    I would love some insight on how you are playing this deck and the way you play it. I think that is often the key to a deck. Sith might be obvious, but not all decks are as straightforward.

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