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Transporting Contraband

Smugglers and Spies
  • Wbfreak54 likes this

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Objective Set Type

Total Objective Sets: 0
    The Blockade runners and sleuth scouts attack alone which gives them atk bonuses from the objectives and prevents enemy units that cost 3 or more from defending. The deck has 4 copies of "swindled" in order to remove those enemy units who cost 2 or less so that your vehicles go in unopposed. You can also use the cloud city wing guards to strike at the objectives without actually including them in the engagement which allows the vehicles to keep their "attack alone" effects.

    The deck has plenty of resources as well as a few other tricks like the bothan spy, sabotage, smugglers run, and the effect on "trust me".

    I've been play testing this deck since EoD ped and haven't lost with it.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    5 Comments

    Haven't playtested with these sets yet but the Lobot pod seems out of place, you need alot of resources for the wing guards that are extremely fragile and you run no character protection.

    I would try Falcon, Echo Caverns or even Prepare for evac over that pod.
    Photo
    FATMUSICGUY
    Jul 22 2013 04:39 PM
    Well the wing guards never actually enter an engagement the way I use them. So the only way they will ever get destroyed is by card effects like force choke which can sometimes be negated by trust me. The lobot pod itself comes with 2 resources and lobot (who I hardly put into play) can generate a resource if needed. The idea is to not ever put wing guard in an engagement.
    The deck only runs 4 resource locations and Lobot (that you probably don't want to use as a resource). A wing guard will be most of your turn and gives only 2 edgeenabled icons. And Force Choke / Vader is the reason why they are fragile, and don't count on having Trust. Besides taking 2 objectivedamage for a canceled choke seems like a bad deal.

    Photo
    FATMUSICGUY
    Jul 22 2013 07:42 PM
    When your attacking with sleuth scout or blockade runner chances are it will be an unopposed engagement in which case wing guard will get his icons. I will say however that in the last few games I have played they have been clogging me up (since there's 4 of them). I am considering taking one of the lobot pods for something else, but I'm not sure what.
    If you replace 1 of the defense of the cloud city with renegade squadron mobilization, I think you could get the same effects with added synergy. So pod 44's objective grants you a card every time an enemy unit leaves play which synergizes with swindled. You'd also get hoth caverns which could combo with either hans and lando or the vehicles depending on the opponents set up. Target of opportunity also goes along with the general idea of bypassing defenses. I also think that rebel scouts could be used as force users since I struggled to keep the balance of the force. I tried your deck and couldn't get my value out of the wing guards other than as force users. Great deck though.

    P.s. Although the millenium falcon is pretty awesome. I think he could struggle for resources when you have hans and lando.

    P.p.s. even though I recommend hoth caverns. It's nice to see decks that don't use it.

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