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Best Defense


  • DogmaticKarma and Flavius like this


7 Comments

Surprised any rational opponent would consider the 1 dice character to be the threat rather than the two dice one, especially when for a mere 8 damage Bala-tik can be Bala-taken out.

    • DarthBlade likes this

So a play off of the Phasma, Trooper, Bala Deck.  Are you going more for mass aggro with some control?  I'm curious if Jango's ability is a better one than Phasma's ability to allow guardian on trooper to use as a shield.  I'll have to try this at some point and see.

I like your card choices outside of the characters... would play well in either a Phasma or Jango deck with the other two.  

    • DJstormtrooper likes this
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DJstormtrooper
Jan 20 2017 08:49 PM

Yeah, the Jango/Phasma dilemmas is a tough one. I personally like the fast-acting damage of Jango myself.

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BayushiNinja
Jan 26 2017 04:07 PM

Yeah, I don't know about Tik.  He's really good in multiplayer, but I just usually nuke him the second I see him.  I'd care less about Jango with one die.

Yeah I run into many people like you bayushininja. The trick to this deck is simple. Disrupt your opponents aggro and then cut them deep. So my tweak to these decks is cannon fodder and personal escort. Part of my mulligan is to try and pull personal escort or at worse cannon fodder. Pulling personal escort gives you the power of Phasma plus Jango. Haven't lost in 30 games yet with this deck. Tourney I listed tonight I destroyed the field outside of one game where they managed to knock out Bala and Trooper leaving Jango to win. While playing, concentrate on taking away the main dice and leaving modifiers. Force the Rerolls. Between guardian, cannon fodder and the various control dice, you can keep them from knocking out Jango or Bala. Shield up Bala, use Trooper to keep him Alive and kick some ass.

What did you take out to put in Cannon Fodder and Personal Escort?