Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!



Sign In
Create Account










3 Comments
I was wondering if anybody had any ideas for cards that i could run in this deck.
There isn't really a point to have Infantry Grenades or Flame Throwers in this deck since they aren't really helping the deck's main aims (which appear to be a cross between semi-mill and ranged damage). I'd recommend taking Jetpack instead since it's mostly made up of high numbered sides, which helps with Unkar's ability, and adds some dice removal. Similarly, On The Hunt is a useful include.
Also, Friends in Low Places is a decent card in Unkar since it helps to thin out their hand of cheaper cards, which makes it easier to to hit something expensive with his ability, whilst aiding the aim of discarding their hand.
Finally, Fast Hands is a generally decent card that pairs quite well with the Disrupt sides on Unkar, especially with My Kind of Scum. Otherwise, it's worth considering Salvage Stand since Unkar can normally hit a resource side relatively easily, especially with a Datapad
You don't have any weapons in the deck for Arms Deal.