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ELeia/eAckbar


  • jreschx, leaderbean, Beedlebub and 4 others like this


9 Comments

Looks nice to my untrained eye.

 

What was the tournament win?

Reminds me of Ackbar and two Trooper. I like this though... I might tweak some card combos in my Ackbar Trooper deck based on this. Have you considered Survival gear in this?
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DJstormtrooper
Jan 06 2017 02:19 PM

I built exactly the same deck with very similar results. I think this might be the Hero answer to Veers/Jango.

Looks nice to my untrained eye.
 
What was the tournament win?


It was at a LGS . Went 3-0 with Veers/Jango second and eHan/eRey 2nd and 3rd

Reminds me of Ackbar and two Trooper. I like this though... I might tweak some card combos in my Ackbar Trooper deck based on this.

Have you considered Survival gear in this?

The problem with survival gear is that it slowed the deck down too much for dice actions. The focus is nice but really not needed. The 1 melee and extra shields add too many dice to resolve and ruduce your chances for claiming the battlefield which is really important for this deck.

Fun, effective Deck. Just gave it a spin and went 2-1 against eJabba Vader. Only loss was getting milled out with Vader at 1 health.

 

I love how efficient it is. I dominated claiming the battlefield, even against another 2 character deck. I might like it better than a red build with troopers for that reason. 

Fun, effective Deck. Just gave it a spin and went 2-1 against eJabba Vader. Only loss was getting milled out with Vader at 1 health.
 
I love how efficient it is. I dominated claiming the battlefield, even against another 2 character deck. I might like it better than a red build with troopers for that reason.


Thanks! I really enjoy the deck. Fast and brutal. I don't know if it's on par with Veers/Jango but on the combo turns I would say it's better. That's how I ended up beating a Veers/Jango. I activated Ackbar and baited him into activating Jango then hit and run it's a trap and blew Jango off the board!
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BayushiNinja
Jan 11 2017 04:50 PM

I made a similiar deck to this one, I don't use the rearms, I instead chose more (minimal) dice mitigation.  Also toyed with the idea of data-pad.

The only trouble I run into is heavy discard.  If they take my key pieces I'm screwed (perhaps).

Very fun, and pretty easy to put together. Defensive Position and Dug In are phenomenal if you're able to work fast, which All In, Holdout Blaster, and Hit and Run allow. Lots of effective combos, like Holdout Blaster -> Hit and Run -> All In. I like Rearm; use DH-17s to ramp out your bigger guns, then get them back. I'm not sure if this is faster than Veers/Jango having not played the matchup, but it seems to be able to better hold stand up to mass damage while dishing out big numbers too. 

Ok trying a variant of this with my Ackbar trooper deck tonight.   My only tweaks... I left out Block and one of the Take Covers, and added two flanks instead.   I'll see how it goes and might trade a flank for a take cover.   Not a huge fan of Block personally, just don't have that many opportunity to play and with Flank and a few others, plus Guardian I can control the Melee dice.  Left Dodge in for now.  Thanks for the great starting point.