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Jango / Veers




1 Comments

I tried a similar deck and in the end replaced commanding precence for someting else. I felt the cost 3 slowed down the deck, as it needed fast upgrades with at least 3 damage (or damaging special) sides. Also, is the flamethrower worth since it has no ranged damage side? It would slow down the deck further so it's not very sinergistic with Jango and Infamous.

 

Have you tried on the hunt? I found it very useful against decks heavy on shields, or for those games your opponent starts with 2 free shields. Plus, in case you have resources to spare, the extra control of removing a die is a good addition.

 

What would you say is the best event/upgrade ratio to max the use of the 5 cards you draw each turn? Say, what would be your ideal starting hand?