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The Art of War


  • Cadwyr likes this


6 Comments

I was wondering how many different ways people would come up with to use this combo of characters.  I'm doing a mill/crime lord version.  Managed to go 3-1 in a tournament with it winning all 3 games with double crime lord kills.  Lost against a 4 char deck where I went straight for mill victory.  Had his deck empty and down to 3 cards in hand when he killed me.  My opponent also rolled like a god though and I lost unkar early in round 2.  

 

Love using thrawn to peek at there hand and then unkar to go fishing for big cards.  I almost always say zero for the cost I'm seeking with thrawn just to give unkar a better chance for a better pull.  If your able to claim each round, you can use fast hands with unkar, salvage stand, and my kind of scum to make sure your opponent has no resources even on there first action.  I actually run 2 copies of fast hands and my kind of scum.  My deck is also primarily yellow cards so I use infamous as well.  Curious to see how effective yours will be.

    • Bluesummers likes this
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Bluesummers
Sep 22 2017 08:29 AM

So far its been very successful, but I like your ideas as well. I've also seen ultra defensive builds with lots of Block/Dodge and armors added in for Unkar. Lots of little tweaks to be explored. 

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LegendCakeboy
Sep 23 2017 08:00 PM

Have you considered Imperial Discipline, its action is very beneficial for resource ramp!

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Bluesummers
Sep 26 2017 06:43 AM

I have. I haven't needed it yet, but I think My Kind of Scum might come out, as it hasn't really done anything yet. Most likely that will get replaced with Armor Plating or something for damage delay, though I'll certainly keep ID in mind!

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TrooperHuge
Nov 20 2017 09:32 PM

Can you explain to me the reason for Feint  in the deck? 

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Bluesummers
Nov 30 2017 12:06 PM

Feint is in the deck because Thrawn's ability happens every time he activates. Feint lets him activate, and even though he resets after he still gets to discard a card from the opponent's hand. 

 

Also, even though the dice don't stay out they are still rolled, so the Feint gives an extra opportunity for interaction with Salvage Stand.