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The Best Offense...
Submitted by
IFightDragons
, Dec 03 2016 02:09 AM | Last updated Dec 03 2016 02:09 AM
bjornserkr, Exo20811, lsmorriso and 5 others like this
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Combo Control Experimental Tournament Quality
Make it rain little blue tokens
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Total Cards: 0
Probably one of the most successful decks I've made of my growing collection so far. This deck makes a ton, and I mean A TON, of shields. Almost every game I've had upwards of 50-60 total hit points my opponent has to eat through to win, and so far none have quite made it.
The basic gist is to slow your opponent down with control and shields so that you can slowly whittle their hit points with Qui-Gon and your respectable, but not amazing, damage sides. When your opponent gets low enough, you can finish off characters quickly with Riposte, as they likely can't remove all of your shields. Hired Gun is mostly a money-maker for most of the game that can also act as a finisher if need be.
This deck has some expensive bomb cards but also has the means to pay for them with all the economy cards it has as well. The late game is your playground and it's really hard to push through and kill your characters at that point.
Keep Qui-Gon alive as long as possible since that is likely who they will focus, don't always use his ability if that extra shield might net you an extra turn.
It is strong against decks that are reliant on one character and early aggressive decks, since you can slow them down enough to fairly easily take out their keystone characters. Jango, Vader, and Grievous decks haven't been much of an issue for me at all.
The decks weaknesses are large amounts of burst damage that punch through the shields all at once and mill decks since it like to take things slow and probably doesn't kill them fast enough.
Sweet! I ran this character setup on release night and went 3-0. I was only using what I had out of 1 feed, so it was than optimal. Hunker Down is so boss on Qui-Gon.
Did you find Jedi Robes useless? I liked them for the shield, and then usually upgraded into something else. One with the Force on Rey is so good since she is typically the first to go down. I didn't really like It Binds All Things - it needs to trigger twice to be worth it, and late game it doesn't do much. Negotiate was a suprisingly good card. I would use it when the opponent only had a 3-4 dice to get some use out of an otherwise mediocre Rey or Gun's die.
What cards do you find you are hoping to see in your starting hand?
Datapad, Hunker Down, It Binds all Things, and/or a solid turn 1 upgrade of cost 2 or 3 is usually what I mulligan for. I usually throw events and expensive upgrades back into the deck. For most early turns, Hired Gun is rolled almost exclusively for resources.
What do you mean you had 50-60 hit points for the opponent to attack?
Each character can have a max of three shields... so did you basically just take damage and keep replenishing the Shields?
What do you mean you had 50-60 hit points for the opponent to attack? Each character can have a max of three shields... so did you basically just take damage and keep replenishing the Shields?
Exactly that, you can hold Force Protection's special until they use their damage to immediately replenish shields. The same goes for the other shield generation abilities in the deck, but I usually only use those if I need to.
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What cards do you find you are hoping to see in your starting hand?
Datapad, Hunker Down, It Binds all Things, and/or a solid turn 1 upgrade of cost 2 or 3 is usually what I mulligan for. I usually throw events and expensive upgrades back into the deck. For most early turns, Hired Gun is rolled almost exclusively for resources.
Good set-up. Qui-Gon and a cheap yellow to toss around Diplomatic Immunity is exactly what I was looking at. Nice build!
Exactly that, you can hold Force Protection's special until they use their damage to immediately replenish shields. The same goes for the other shield generation abilities in the deck, but I usually only use those if I need to.
I like this deck, death by a thousand cuts.