Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Bala-Tik
Submitted
Guest
, -- | Last updated --
![]() |
|
Want to build a deck using this card? Check out the Star Wars Destiny Deck Builder! |
11 Comments
What happens to Bala-Tik's dice that are in the pool when he becomes readied again?
They stay in the pool. Once you have resolved them, you can activate Bala-Tik and roll them again
This is half true. The dice remain in his pool and can be used. If you choose to activate Pala-tik again they will be rolled with the rest of his dice.
Are you considering this card in your deck? I think is a good tool to insert some splash color in your deck but I don't see any other reason to include this one...Any suggestion?
Electroshock
He Doesn't Like You
Thermal Detonator
Jetpack
Backup Muscle
Thanks for your feedback, I agree to use this card to insert some splash yellow card!
My doubts were about how many times you will use his ability in a game...but I realize he has also a good dice compared to other cheap yellow characters (tusken raider etc...)
In my opinion his focus and ability to have 2 dice for only 11 points make him strong on teams where his points fit nicely, especially if you have other dice with strong sides to benefit from his focus (Grievous comes to mind). Both Electroshock and He Doesn't Like You are pretty clearly among the best dice removal we have, and in my matches have been quite strong typically - those cards alone are probably a good enough reason to recruit a yellow character when playing villain, and Bala-Tik seems cost-efficient if his dice mesh well with your deck.
He's great in a 4 character deck with a Nightsister + double Trooper
From the FFG Forums: https://community.fa...nd-his-ability/
Whenever you activate a character, you roll any of its dice that are on that character. Dice in the pool remain in the pool and are unaffected. Before activating a character like Bala-Tik again, you could spend his dice in your pool so that he could roll more of them.
-Lukas