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Mos Eisley Spaceport
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9 Comments
Anyone been using this? Only combo that I can think of is with Infamous + Hunker Down since you can loop the resource generation without losing out on the action to play the card back in again, but it's not a particularly powerful combo. The main benefit this battlefield seems to give is to be useless for your opponent in all situations short of a minor refund before a character's death.
I'd say it's main use is bouncing specific upgrades - stuff that gives you 'comes into play' benefits, either directly (e.g. Comlink) or indirectly (e.g. the Ambush blasters with Han). There's a few other useful options as well, like bouncing a Personal Escort to help move damage around. And the fact that it'll often be less useful for the opponent is nice as well. But yeah, I'd say you'd mainly take it with a certain goal in mind.
It can be nice with Jedi Robes that gives a shield when equipped. Or to some extend, against Mill deck.
This location has the most underwhelming claim ability, but it does have some niche uses. Using "It Binds All Things" to reduce the cost of Jedi Robes on Rey makes it functional as a small benefit to your deck, while most opponents will avoid using it.
This may be the location to bring if you have a deck that is unlikely to claim the battlefield, so your opponent doesn't gain as much of an advantage.
Sometimes Holochron can be more valuable turned in for one resource. I'm not sure if it's enough to warrant playing it, but it's also a relatively 'safe' battlefield option.
You can combo low cost upgrades. Hunker down, Sith holocron. Free shields, free reroll on holocron. Works best with outpost x2 in play; which you will be doing with a control deck.
It allows you to move upgrades around. If something is about to die, pull that upgrade back. Works good with "enter play" upgrades.
Extra resources. Already roll that dh17 and use die, pull it back into hand and sit on three resources start of next turn. Better yet, roll it in on another character.
All around great battlefield.
agree Keigi, this is an awesome BF for slow/mill decks
Is the claim action forced if I have an upgrade in play?
No, per the RR (page 5 and page 14) Claim abilities are "may" abilities. They are elective and never forced.