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Convergence






0 Comments
Type: Event
Cost: 1
Play only if you have one or more defeated unique characters.
Turn up to 2 of your dice to sides showing damage ([Ranged Damage], [Melee Damage], or [Indirect Damage]).
Turn up to 2 of your dice to sides showing damage ([Ranged Damage], [Melee Damage], or [Indirect Damage]).
“I’ve loved you always.” – Satine Kryze
Side: Hero
Color: Blue
Rarity: Common
Number: 59
Illustrator: Audrey Hotte






0 Comments
Type: Event
Cost: 0
Discard a card from your hand to remove a die showing a value of 2 or more.
"KX-series droids are hardened against intrusion." – Cassian Andor
Side: Villain
Color: Red
Rarity: Common
Number: 23
Illustrator: Nasrul Hakim






0 Comments
Type: Event
Cost: 1
Spot a Sith to turn another character’s character dice to the sides of your choice.
“It’s not a story the Jedi would tell you.” – Chancellor Palpatine
Side: Villain
Color: Blue
Rarity: Common
Number: 6
Illustrator: Paolo Puggioni






0 Comments
Type: Upgrade
Cost: 2
1

2

+2

1

1


Weapon
Redeploy. (Before attached character is defeated, you may move this upgrade.)
A good soldier is always prepared.
Side: Neutral
Color: Red
Rarity: Rare
Number: 138
Illustrator: Matt Bradbury






0 Comments
Type: Support
Cost: 2
2

3
1


1

1

1


Vehicle
After you activate this support, you may discard a card from your hand to resolve any number of its support and upgrade dice in the order of your choice.
Superb for hit-and-run missions.
Side: Hero
Color: Red
Rarity: Rare
Number: 82
Illustrator: Mark Molnar






0 Comments
Type: Plot
You may resolve your trooper dice showing a blank (–) as if they were indirect damage ([Indirect Damage]) that have a value of 1.
Side: Neutral
Color: Red
Rarity: Uncommon
Number: 133
Illustrator:






0 Comments
Type: Event
Cost: 2
Choose an opponent and have them remove any number of their dice. Then deal 2 indirect damage ([Indirect Damage]) to that opponent for each of their dice showing damage ([Ranged Damage], [Melee Damage], or [Indirect Damage]).
Side: Hero
Color: Red
Rarity: Uncommon
Number: 77
Illustrator: Cristi Balanescu






0 Comments
Brash Prodigy
Type: Character
Health: 8
Point Values: 8
/11
1

+2

+2

+2

1


Apprentice
After you activate a Jedi, you may resolve one of this character’s character or upgrade dice. If that die is showing a modifier, resolve it as if it did not have a modifier.
“Looks like I got here just in time.”
Side: Hero
Color: Blue
Rarity: Rare
Number: 54
Illustrator: Borja Pindado






0 Comments
Swift and Cunning
Type: Character
Health: 12
Point Values: 13
/16
1

2

3
1


1

1


Bounty Hunter
After a character that has a downgrade on it takes damage from this die, you may discard a card from your hand to remove one of that character’s character or upgrade dice.
Side: Villain
Color: Blue
Rarity: Rare
Number: 1
Illustrator: Alexander Kozachenko






0 Comments
Type: Event
Cost: 1
If you have a die showing (do all that apply):
Melee ([Melee Damage]) – Deal 1 damage to a character.
Shield ([Shield]) – Give 1 shield to a character.
Blank (–) – You may turn a die to a blank.
Melee ([Melee Damage]) – Deal 1 damage to a character.
Shield ([Shield]) – Give 1 shield to a character.
Blank (–) – You may turn a die to a blank.
Side: Neutral
Color: Blue
Rarity: Common
Number: 106
Illustrator: Alexander Kozachenko






0 Comments
Type: Event
Cost: 1
Spot a droid to remove a die.
Exceptional at reconnaissance, probe droids could also be equipped with a blaster-type weapon for defense.
Side: Neutral
Color: Red
Rarity: Common
Number: 122
Illustrator: Jeff Lee Johnson






0 Comments
Type: Event
Cost: 2
Heal damage from a character equal to the number of upgrades on it, to a maximum of 5. Discard each injury on that character.
Side: Neutral
Color: Gray
Rarity: Uncommon
Number: 162
Illustrator: Alexander Chelyshev






0 Comments
Type: Event
Cost: 2
Each player hides any number of tokens from the supply in their hand, then reveals them. Each player who revealed the highest number of tokens is dealt that much indirect damage ([Indirect Damage]) and may play a card from their hand for free.
Side: Villain
Color: Yellow
Rarity: Uncommon
Number: 41
Illustrator: Kory Lynn Hubbell






0 Comments
Type: Event
Cost: 2
Remove all of an opponent’s dice showing melee damage ([Melee Damage]).
“It’s treason, then.” – Chancellor Palpatine
Side: Neutral
Color: Gray
Rarity: Common
Number: 163
Illustrator: JB Casacop






0 Comments
Type: Support
Cost: 1
Action - Exhaust this support to search your deck for a bounty, reveal it, and add it to your hand. Shuffle your deck.
Side: Villain
Color: Yellow
Rarity: Uncommon
Number: 47
Illustrator: Jeff Lee Johnson






0 Comments
Type: Event
Cost: 1
Choose a character and discard a downgrade from it. If that character is a Sith, you may turn a die to a side showing a blank (–).
Side: Villain
Color: Blue
Rarity: Common
Number: 7
Illustrator: Andreas Zafiratos






0 Comments
Type: Event
Cost: 0
Reroll a die. Then, if that die is showing a value of 2 or more, gain 1 resource.
“I expect to be well paid.” – Han Solo
Side: Hero
Color: Yellow
Rarity: Common
Number: 92
Illustrator: Cristi Balanescu






0 Comments
Stormtrooper Commander
Type: Character
Health: 12
Point Values: 18
/21
1

2

2

1

1


Leader - Trooper
You may resolve your trooper dice showing damage as if they were melee damage ([Melee Damage]).
Power Action - Roll 2 set-aside First Order Stormtrooper (Z20) dice into your pool. Set those dice aside after they are resolved or removed.
Power Action - Roll 2 set-aside First Order Stormtrooper (Z20) dice into your pool. Set those dice aside after they are resolved or removed.
Side: Villain
Color: Red
Rarity: Legendary
Number: 18
Illustrator: JB Casacop






0 Comments
Type: Event
Cost: 2
Reroll a die. You may spot a leader to turn a die to any side. You may spot a Jedi to remove a die.
Side: Hero
Color: Blue
Rarity: Common
Number: 60
Illustrator: Audrey Hotte






0 Comments
The Beast
Type: Character
Health: 13
Point Values: 12
/15
1

+2

2
1


1

1


Wookiee - Scoundrel
While you have another scoundrel in play, this character gains Guardian.
Before you resolve one of this character’s character dice showing damage, increase its value by 1 if this character has 6 or more damage.
Before you resolve one of this character’s character dice showing damage, increase its value by 1 if this character has 6 or more damage.
Side: Hero
Color: Yellow
Rarity: Legendary
Number: 88
Illustrator: Darren Tan






0 Comments
Type: Upgrade
Cost: 3
2

3

4
1


1

1


Weapon
After you play this upgrade, you may deal 1 damage to attached character to roll this die into your pool. Then, if that character is Chewbacca, you may resolve this die.
Side: Hero
Color: Yellow
Rarity: Legendary
Number: 102
Illustrator: Borja Pindado






0 Comments
Type: Event
Cost: 0
MOVE
Resolve one of your character dice as if it were showing a shield ([Shield]). If that character has a card titled Soresu Mastery on it, that die is resolved without removing it from your pool.
Side: Neutral
Color: Blue
Rarity: Uncommon
Number: 107
Illustrator: Jeff Lee Johnson






0 Comments
Lothal
Type: Battlefield
Claim - Each opponent discards the top 2 cards of their deck.
Side: Neutral
Rarity: Uncommon
Number: 173
Illustrator: Mark Molnar






0 Comments
Type: Support
Cost: 1
After you resolve a die, if you have resolved 3 or more dice this turn, you may exhaust this support to deal 1 damage to a character.
Side: Hero
Color: Red
Rarity: Uncommon
Number: 83
Illustrator: Cristi Balanescu






0 Comments
Type: Support
Cost: 1
1

+1

+2

1



Trooper
After you activate a leader, you may activate this support.
Due to their accelerated aging, clone troopers occasionally needed to have their ranks reinforced with non-clone conscripts.
Side: Neutral
Color: Red
Rarity: Rare
Number: 134
Illustrator: Javier Charro Martinez






0 Comments
Type: Event
Cost: 2
Spot any number of characters that have the same subtype to discard a support, upgrade, or downgrade that costs that number from play.
Side: Hero
Color: Yellow
Rarity: Uncommon
Number: 93
Illustrator: Alberto Bontempi






0 Comments
Type: Event
Cost: 3
Spot a scoundrel to choose one die in each opponents’ pool. Resolve those dice in the order of your choice as if they were in your pool.
Side: Villain
Color: Yellow
Rarity: Uncommon
Number: 42
Illustrator: Vlad Ricean






0 Comments
Type: Upgrade
Cost: 4
2

3
1


2

2



Ability
Yellow character only.
[Special] - Spend 5 resources to choose a character. Before this round ends, defeat that character.
[Special] - Spend 5 resources to choose a character. Before this round ends, defeat that character.
“There will be no bargain.” – Jabba the Hutt
Side: Villain
Color: Yellow
Rarity: Legendary
Number: 49
Illustrator: Alexander Kozachenko






0 Comments
Type: Upgrade
Cost: 0
Equipment
Each equipment on attached character does not count toward its upgrade limit.
Action - Exhaust this upgrade to reroll one of your equipment or weapon dice.
Action - Exhaust this upgrade to reroll one of your equipment or weapon dice.
Side: Hero
Color: Yellow
Rarity: Common
Number: 103
Illustrator: Borja Pindado






0 Comments
Type: Downgrade
Bounty
After attached character is defeated, you may draw 3 cards.
"A death mark is not an easy thing to live with.” – General Rieekan
Side: Villain
Color: Yellow
Rarity: Common
Number: 39
Illustrator: Andreia Ugrai