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Cargo Hold
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3 Comments
Wow, way to go FFG ^^ Any suggestions about the missing part: what about restrictions? Can they be ignored? Can we force a upgrade discard if the relocated upgrade is not compatible with the new character?
Questions over questions...
Unless stated otherwise, we should just play the card as written. Unless FFG actually intended this to be affected by play restrictions, there is no reason for it to mention play restrictions.
Cargo Hold 'moves' upgrades, which is different to 'playing' them. Moving an upgrade isn't affected in any way by restrictions that apply to playing them. Granted, they put clarifying text on Sith Holochron, but I think that's primarily because 'switching' is not as established a term in CCGs/LCGs. In fact, the existence of the clarification text on Sith Holochron and the absence of further clarification in the Rules Reference regarding 'switching', the real confusion is whether Holochron can be used to attach a blue ability upgrade to a character that has a play restriction on it that would otherwise prohibit it (e.g. Royal Guard) ... but I digress.
tldr: 'Moving' is different to 'playing' and play restrictions don't apply to moving effects. Therefore, Cargo Hold's effect is not affected by play restrictions and, no, you can't force an upgrade discard due to moving (although an upgrade would be discarded if an upgrade is moved to a character that already has three upgrades).
Well apparentl it was important enough to mention it in the new FAQ/erata : https://images-cdn.f...eference_13.pdf [Part 8: Move]