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Mono-Spirit Teaching Deck
Submitted by
Asmoridin
, Feb 13 2015 03:39 PM | Last updated Feb 13 2015 03:39 PM
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Mono-Spirit Deck built with two Core Sets + first cycle.
Hero ()
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Total Cards: 0
Basically, I'm going to be teaching a bunch of people to play the game next week, and will likely be playing a lot of four player games.
To this end, I'm attempting to build four decks, using only two Core Sets and the first cycle of cards that should allow the players to see the strengths of each sphere as well as some of the interactions with other players caused by the rules.
My only real requirement is that I keep the deck to using just the Core Set heroes, and try to limit the amount of out-of-core stuff used.
This deck is about Questing and location control. You'll be able to clear out locations pretty quickly, and you'll get a ton of Willpower available to do a TON of questing. Unfortunately, there is no way to accelerate resource production in Spirit available here, but if the game goes a few turns, you'll have no problems keeping the threat low, I suspect.
There's also a small Rohan theme here, so I figured I'd play it up a tiny bit :)
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