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[Solo] Ultimate Combo - Beravor / Bilbo Baggins / Bombur


  • kwitee, KDA, RonaldoVigilante and 1 other like this


13 Comments

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ChizelMonkee
Sep 22 2014 04:37 PM

Insane. Have to try it . . .

I believe you need to have at least one card in your draw deck in order to play Will of the West, but, yeah, otherwise the deck works. I've had similar decks, though less focused on pure cycling. I'd recommend Bifur instead of Bombur since he actually has Willpower, he's one less threat, and he can snare resources from other characters, which is good when you suddenly need a Spirit/Leadership resource on the character that doesn't have one.

 

It's really cool, though, that you've got Ravens of the Mountain in the deck. With that, Cram, and Gandalf, you can potentially cycle through most of the game's scenarios before you ever hit the quest phase. That's bonkers. And, I guess, somewhat problematic. I think, though, you need another card that will let you reorder the top of the encounter deck so that you can keep placing progress when the top card doesn't have a threat value. Perhaps Risk Some Light. Combined with the ability to recur Gandalf a bajillion times, you should be able to get your threat level wherever you want it and play Risk Some Light for free.

I'm sure that will of the west can be played with no cards in your deck. The deck still exist even when you don't have any cards in.

 

In fact you never "suddeenly need a spirit/leadership" ressource. You alway spent others resources before so you always have them in back-up. But yeah Bifur could also be played. Bombur is only better when you miss your combo and try to survive until turn 2 in order to conclude the game.

 

I use shortcut when I play this deck. This mean I play normally until I come to the loop. Then I do a loop one time and say I repeat it 1M times. So I don't need light for free to get faster. It only be useless when I try to draw all my deck on the first place.

Does Song of Travel make your Hero a [Spirit] Hero or only adds a [Spirit] Resource icon? I'm asking in terms of playing Song of Earendil (Attach to a [Spirit] Hero).

    • Xir, RichardPlunkett and Penh72 like this

When using We Are Not Idle, Bombur still only counts for one Dwarf.  Is there another reason you are using Bombur?

When using We Are Not Idle, Bombur still only counts for one Dwarf.  Is there another reason you are using Bombur?

why it does not count ? if he counts as two dwarfs then when you tap him he counts as 2 tapped dwarfs

why it does not count ? if he counts as two dwarfs then when you tap him he counts as 2 tapped dwarfs

 

"When counting the number of dwarf characters you control, Bombur counts as two"

 

That's the only time he counts as two (which pretty much means for all the "If you control 5 or more dwarfs" effects).

    • RichardPlunkett likes this

Add gather information ( side quest) for when the loop gets messed up. 

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RichardPlunkett
Oct 21 2015 01:39 AM

No need for side quest. The default loop/6-card-play described above, with 2 Mithrandir's Advice in the 6 card draw pile works with 4/5 probability and generates 1 resource profit.
Here is one of several simple alternate/restoring 6-card-plays:

Play: Mithrandil's Advice
Trigger: Good Meal (and recast whenever you next draw it.)
Play: Lorien's Wealth
Play: Song of Durin
Play: Gaining Strength
Play: Will of the west

This generates 0 nett resources, leaves 6 cards in the new draw pile and 2 Mithrandir's advice's in hand, which guarantees you can run the preferred 6 cards the following loop.

This means you can always just alternate between the preferred 6-card-play and this 6-card-play, and thus gain 1 resource every 12 cards played. Thus giving us a zero randomness resource-gain loop, as desired before any "run it X times" claim.

Both 6-card-plays have non-drawing cards in them. Once you have infinite resources you can switch out any of those for any other card or pattern of cards to get whatever desired effect.
 

Will of the West has errata, it should be removed from the game after one use. So you can loop through your deck only 3 times. 

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RichardPlunkett
Oct 21 2015 08:21 PM

I gathered we were politely ignoring that errata, given the original poster was clearly unaware, and didn't need his dreams shattered. :)

    • kwitee likes this
I could be wrong, but I am pretty sure will of the west got errata AFTER OP posted this deck. Still, a cool loop.
    • kwitee likes this

I could be wrong, but I am pretty sure will of the west got errata AFTER OP posted this deck. Still, a cool loop.

You are right. This deck was submited september 9/22/2014 and the errata is from 1/20/2015. 

Great idea though. I like how it tests design decisions to the limits :)