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End Times



End Times
Type: Tactic
Race: Neutral Cost: 10 Loyalty: 0
Epic Spell.
Limited. Play only on your turn.
Lower the cost to play this card by 1 for each card in your discard pile.
Action: Each player shuffles the top 10 cards of his discard pile into his deck. Each player reveals the top 10 cards of his deck and puts each unit revealed into play in any zone. Discard the rest.
Card Set: FaS Card Number: 120
Card Quantity: 3 Illustrator: Daarken


10 Comments

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MightyToenail
Dec 02 2015 02:57 PM
Overpowered much?
Broken. ;)
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MightyToenail
Dec 12 2015 06:13 PM

You could just build an extremely high cost Undead deck and abuse the heck out of this.

Yeah. That was the intention, I believe. When it works, it is scarily good. I never really got the chance to play against a good undead deck but I can see this being a beast of a card.
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MightyToenail
Dec 12 2015 10:27 PM

Yeah. That was the intention, I believe. When it works, it is scarily good. I never really got the chance to play against a good undead deck but I can see this being a beast of a card.

Do they even playtest these things?

But it does say each player right, so your opponent does also take the profits, without paying a coin.

Broken. FAQed to Limit 1 per deck and restricted. Befiore the nerfing you could make a Dark Elf deck with almost only big units and discard effects + End Times. You discard your own cards and once you hit 10 in the pile you play End Times. The number of units with deadly enters play abilities in the 4+ cost range means it didn't matter what your opponent pulled. There are counters, but very few people played with tactic canceling cards. Very NPE, which was one of Invasion's motifs unfortunately.

    • MightyToenail likes this
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MightyToenail
Dec 22 2015 02:31 PM

Broken. FAQed to Limit 1 per deck and restricted. Befiore the nerfing you could make a Dark Elf deck with almost only big units and discard effects + End Times. You discard your own cards and once you hit 10 in the pile you play End Times. The number of units with deadly enters play abilities in the 4+ cost range means it didn't matter what your opponent pulled. There are counters, but very few people played with tactic canceling cards. Very NPE, which was one of Invasion's motifs unfortunately.


What's the difference between limit one per deck and restricted?

Normally you can put up to three copies of a card in your deck, if it says one per deck you can only put one copy in the deck. 

Restricted means it is on the restricted list. You can only have one card of any name off the restricted list. 

In this case that means you could only have one copy of End Times and it would be your Restricted List choice. The limit one per deck makes the End Times decks less reliable. The restriction means it is less tempting to just throw in one copy when you could have 3x another card off the restricted list.

    • MightyToenail likes this
Your obviously sarcastic reasoning is faulty, Busby. I could go into it, or perhaps someone else would like to address his snarky response?

Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.