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Beast of Chaos
Type: Unit Race: Chaos
Cost: 4 Loyalty: 3
Power: 3 Hit Points: 1
Creature.
Battlefield only.
Set: AF Number: 113 Quantity: 3
Illustrator: Ralph Horsley
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2 Comments
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Blessings of Tzeentch
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 1
Spell.
Action: Sacrifice a unit. If you do, you may reveal the top five cards of your deck. Randomly choose a unit revealed this way and put it into play (you choose which zone). Then, shuffle the remaining cards into your deck.
It is fate, and time to embrace the change.
Set: AF Number: 115 Quantity: 3
Illustrator: Eric Polak
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No Comments have been made.
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Cacophonic Scream
Type: Tactic Race: Chaos
Cost: 10 Loyalty: 3
Epic Spell.
Play at the beginning of your turn. Action: Deal 8 damage to one section of target capital (you choose which section).
Set: AF Number: 114 Quantity: 1
Illustrator: Igor Kieryluk
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No Comments have been made.
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Charge of the Silver Helms
Type: Tactic Race: High Elf
Cost: 1 Loyalty: 2
Action: One of your target units gets -1 hit points and gains [Power][Power][Power] until the end of the turn.
A glittering wave of unstoppable knights...
Set: AF Number: 109 Quantity: 3
Illustrator: Dan Wheaton
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No Comments have been made.
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Da Brainbursta!
Type: Tactic Race: Orc
Cost: 10 Loyalty: 3
Epic Spell.
Play at the beginning of your turn. Action: Destroy all opponents' units.
Uh, oh, dat shaman's got too much WAAAGH! in 'im. He's gonna blow!
Set: AF Number: 111 Quantity: 1
Illustrator: Ryan Barger
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No Comments have been made.
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Easy Pickin's
Type: Tactic Race: Orc
Cost: 2 Loyalty: 1
Action: The unit in play with the lowest printed cost must be sacrificed. You choose which unit in case of a tie.
I'm 'ungry. You look tasty...
Set: AF Number: 112 Quantity: 3
Illustrator: Paul [Prof] Herbert
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No Comments have been made.
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Ellyrian Reavers
Type: Unit Race: High Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior. Elite.
Forced: When this unit enters play, put the top card of your deck into your battlefield as a development.
Fast and fierce mounted warriors.
Set: AF Number: 107 Quantity: 3
Illustrator: Liu Yang
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No Comments have been made.
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Greyseer's Lair
Type: Support Race: Neutral
Cost: 4 Loyalty: 0
Power: 2
Warpstone. Skaven.
Destruction only. Kingdom. Lower the cost of the first Skaven card you play each turn by 1.
Set: AF Number: 119 Quantity: 3
Illustrator: Jorge Maese
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No Comments have been made.
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Helblaster Crew
Type: Unit Race: Empire
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 2
Engineer.
Action: When this unit enters play, move one target Attachment from one unit to another unit in the same zone.
Load 'er up again boys, more o' these elves coming up on the right flank.
Set: AF Number: 104 Quantity: 1
Illustrator: Clint Langley
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No Comments have been made.
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Hewn from the Mountain
Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 1
Action: Each of your defending units gains [Power][Power] until the end of the turn.
Each dwarf appears carved from the rock he makes his home.
Set: AF Number: 103 Quantity: 3
Illustrator: Franz Vohwinkel
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No Comments have been made.
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Longbeards
Type: Unit Race: Dwarf
Cost: 4 Loyalty: 2
Power: 3 Hit Points: 4
Warrior. Elite.
Battlefield only.
Back in my day, grobi were bigger, beer was better, and we respected our elders.
Set: AF Number: 101 Quantity: 3
Illustrator: Paul Dainton
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No Comments have been made.
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Morvael's Legacy
Type: Tactic Race: High Elf
Cost: 10 Loyalty: 3
Epic Spell.
Play only during your turn. Action: Put into play all units in your discard pile. (You choose which zone each unit enters.)
The greatest hero of an age, his memory fills all high elves with vigor.
Set: AF Number: 108 Quantity: 1
Illustrator: Luke Mancini
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No Comments have been made.
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Plague Monk
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 2
Skaven.
Destruction only. Kingdom. Action: Whenever you play a Spell, look at the top two cards of any player's deck. Discard any number of those cards and place the rest back on top of the deck in any order.
Set: AF Number: 120 Quantity: 1
Illustrator: Illich Henriquez
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No Comments have been made.
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Protect the Empire
Type: Quest Race: Empire
Cost: 0 Loyalty: 2
Quest. Any unit questing on this card can defend any of your zones when they are attacked.
Set: AF Number: 106 Quantity: 1
Illustrator: Dave Gallagher
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No Comments have been made.
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Rune of Hearth and Home
Type: Tactic Race: Dwarf
Cost: 10 Loyalty: 3
Epic Spell.
Play during your turn. Action: Heal all damage to your capital.
A potent rune of protection, crafted by the finest runesmith of the day.
Set: AF Number: 102 Quantity: 1
Illustrator: James Brady
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No Comments have been made.
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Sigmar's Brilliance
Type: Tactic Race: Empire
Cost: 10 Loyalty: 3
Epic Spell.
Action: Rearrange your units and support cards, moving any number of them into new zones.
I am the gauntlet about his first, I am the shield on his arm, Sigmar protect me so that I may serve.
Set: AF Number: 105 Quantity: 1
Illustrator: Mark Molnar
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No Comments have been made.
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Slave Driver
Type: Unit Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 1
Warrior.
Kingdom. Action: Spend 2 resources to choose one target unit with printed cost 2 or lower. That unit cannot attack or defend this turn.
Cowed into a life of servitude, many no longer know any different.
Set: AF Number: 116 Quantity: 1
Illustrator: Jorge Maese
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No Comments have been made.
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Snotling Saboteurs
Type: Unit Race: Orc
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Ranger.
Action: Spend 2 resources and sacrifice this unit to destroy one target support card or development.
Shinies is mine! I take da shinies from dis machine ere.
Set: AF Number: 110 Quantity: 3
Illustrator: John Gravato
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No Comments have been made.
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Witch Hag's Curse
Type: Support Race: Dark Elf
Cost: 1 Loyalty: 2
Power: 0
Attachment. Hex.
Attach to a target unit. Treat attached unit as though its printed text box were blank (except for Traits).
You shall server me consciously, and for all eternity!
Set: AF Number: 118 Quantity: 3
Illustrator: Igor Kieryluk
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No Comments have been made.
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Your Will is Mine
Type: Tactic Race: Dark Elf
Cost: 10 Loyalty: 3
Epic Spell.
Play only during your turn. Action: Choose a zone. Take control of each opponent's units in that zone. (Those units move to your corresponding zone.)
An odd sensation, no?
Set: AF Number: 117 Quantity: 1
Illustrator: Mark Molnar
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No Comments have been made.
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