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Abandoned Mine Type: Support Race: Neutral
Cost: 4 Loyalty: 0
Power: 2
Building. Kingdom. Action: At the beginning of your turn, you may return one of your developments to its owner's hand.
Set: TST Number: 19 Quantity: Illustrator: Caravan Studio
1 Comments
Bolt of Change Type: Tactic Race: Chaos
Cost: 1 Loyalty: 2
Spell. Action: Until the end of the turn, one target development becomes a unit with 2 hit points and [Power][Power]. It also counts as a development.
Shed this stone skin and slay our foes. Set: TST Number: 11 Quantity: Illustrator: Christopher Ocampo
1 Comments
Chosen of Tzeentch Type: Unit Race: Chaos
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 2
Sorceror. Quest. Action: Spend 1 resource to deal 1 damage to one target damaged unit (limit once per turn).
Let change flow froth from your wounds. Set: TST Number: 10 Quantity: Illustrator: Chris Trevas
1 Comments
Clan Rats Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 1
Skaven. Destruction only. Action: Corrupt this unit to have one other target Skaven unit gain [Power] until the end of the turn.
Quick, quick. You go first. I guard your tail. Set: TST Number: 16 Quantity: Illustrator: Alex Boyd
1 Comments
Forge Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building. Kingdom. While you control two or more developments in this zone, lower the cost for you to play Attachment cards by 1.
Iron and steel, blood and sweat, the forge takes it all. Set: TST Number: 20 Quantity: Illustrator: Caravan Studio
1 Comments
• Greyseer Thanquol Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 1
Hero. Skaven. Limit one Hero per zone. Destruction only. This unit may attack from any zone. While attacking, this unit gains [Power] for each Skaven unit you control.
Boneripper, quick quick. Bite slay kill! Set: TST Number: 15 Quantity: Illustrator: Sam Wood
1 Comments
Gurni's Elite Type: Unit Race: Dwarf
Cost: 3 Loyalty: 3
Power: 3 Hit Points: 1
Warrior. Elite. Battlefield only.
Short tempered, and spoilin' for a fight. Set: TST Number: 1 Quantity: Illustrator: Adrian Smith
1 Comments
Infiltrate Type: Tactic Race: Empire
Cost: 1 Loyalty: 2
Action: Target opponent cannot draw more than one card this turn.
The Empire knows the greatest enemy comes from within. Set: TST Number: 4 Quantity: Illustrator: Eric Polak
1 Comments
• Malus Darkblade Type: Unit Race: Dark Elf
Cost: 5 Loyalty: 3
Power: 3 Hit Points: 3
Hero. Limit one Hero per zone. At the end of your battlefield phase, deal 1 damage to each of your opponent's units that could have defended but did not.
Set: TST Number: 12 Quantity: Illustrator: Adrian Smith
1 Comments
• Marius the Righteous Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 2 Hit Points: 4
Hero. Witchhunter. Limit one Hero per zone. Order only. Quest. Action: Spend 1 resource to deal 1 damage to one target corrupted unit in the battlefield.
Suffer not the witch to live. Set: TST Number: 18 Quantity: Illustrator: Lin Yang
1 Comments
Morathi's Pegasus Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Cavalry. Toughness 3 (whenever this unit is assigned damage, cancel 3 of that damage). Action: Spend 3 resources to have this unit lose all Toughness until the end of the turn. Only an opponent may trigger this ability.
Set: TST Number: 13 Quantity: Illustrator: Sam Wood
1 Comments
Nordland Halberdiers Type: Unit Race: Empire
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 2
Warrior. You my play this unit from your hand any time you could take an action.
Held in reserve, until just the right moment. Set: TST Number: 3 Quantity: Illustrator: Sam Wood
1 Comments
Repair the Waystones Type: Quest Race: High Elf
Cost: 0 Loyalty: 3
Action: Discard 3 resource tokens from this card to target a support card in your discard pile, and put it onto play in your quest zone. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: TST Number: 7 Quantity: Illustrator: Games Workshop Ltd
1 Comments
Spider Riders Type: Unit Race: Orc
Cost: 1 Loyalty: 1
Power: 0 Hit Points: 1
Cavalry. Battlefield. This unit gains [Power][Power] while attacking.
We'z can go anywhere on dese Spidurs! Set: TST Number: 8 Quantity: Illustrator: Games Workshop Ltd
1 Comments
Stand Your Ground Type: Tactic Race: Dwarf
Cost: 1 Loyalty: 2
Action: Put into play one target [Dwarf] unit that entered your discard pile this turn. (You choose the zone in which the unit enters play.)
Nothing but a scratch! Set: TST Number: 2 Quantity: Illustrator: Paul [Prof] Herbert
1 Comments
Steel's Bane Type: Tactic Race: High Elf
Cost: 1 Loyalty: 2
Action: Cancel the next 10 damage that would be dealt to one target [High Elf] unit this turn.
How plain. How pitiful. Set: TST Number: 6 Quantity: Illustrator: Chris Trevas
1 Comments
• Tyriel Type: Unit Race: High Elf
Cost: 5 Loyalty: 3
Power: 2 Hit Points: 4
Hero. Limit one Hero per zone. Forced: Whenever an opponent attacks this zone, he must return one of his attacking units to its owner's hand at the end of the turn.
I shall see the High Elves return to glory! Set: TST Number: 5 Quantity: Illustrator: April Lee
1 Comments
War Paint Type: Support Race: Orc
Cost: 0 Loyalty: 1
Power: 0
Attachment. Attach to a target unit in your battlefield. Attached unit gains [Power] for each damage on it.
"Dis paint make me dead 'ard." Set: TST Number: 9 Quantity: Illustrator: Brad Rigney
1 Comments
Warp Lightning Cannon Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 0
Attachment. Weapon. Skaven. Destruction only. Attach to a target unit. Corrupt that unit. Attached unit gains [Power][Power][Power] while attacking or defending.
Set: TST Number: 17 Quantity: Illustrator: Franz Vohwinkel
2 Comments
We Need Your Blood Type: Tactic Race: Dark Elf
Cost: 1 Loyalty: 1
Action: One target unit gets -1 hit points and another target unit gets +1 hit points until the end of the turn.
The Cauldron demands sacrifice. Set: TST Number: 14 Quantity: Illustrator: Dan Wheaton