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Anvil of Doom Type: Support Race: Dwarf
Cost: 3 Loyalty: 2
Power: 1
Building. Kingdom. Units in your battlefield with one or more Attachment cards attached gain [Power].
Mighty anvils, from which the Runelords shape their weapons. Set: TaC Number: 42 Quantity: 3
Illustrator: Michael Phillippi
No Comments have been made.
Blessing of Valaya Type: Tactic Race: Dwarf
Cost: 2 Loyalty: 1
Spell. Rune. Action: The next 2 damage dealt to one target unit are redirected to another target unit.
Ancestor Valaya, shine your light upon me. Set: TaC Number: 43 Quantity: 3
Illustrator: Dave Gallagher
No Comments have been made.
Blue Horrors Type: Unit Race: Chaos
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Daemon. Action: When this unit leaves play, you may put another unit named Blue Horrors into play from your hand. (That unit may be played into any zone.)
Gibbering and capering, to gaze upon them is to gaze into change. Set: TaC Number: 51 Quantity: 3
Illustrator: Caravan Studio
No Comments have been made.
Brutal Offering Type: Tactic Race: Chaos
Cost: 2 Loyalty: 1
Action: Sacrifice a unit. If you do, deal X damage to each unit in all battlefields, where X is the sacrificed unit's power.
Your life is needed elsewhere. Set: TaC Number: 52 Quantity: 3
Illustrator: Franz Vohwinkel
No Comments have been made.
Clan Moulder's Elite Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 2 Hit Points: 5
Warrior. Skaven. Destruction only. Battlefield only. This unit cannot defend.
Set: TaC Number: 57 Quantity: 1
Illustrator: Alex Boyd
No Comments have been made.
Cold One Chariot Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 2
Power: 2 Hit Points: X
Cavalry. X is the number of developments in this zone.
The scythes and cold ones will slaughter all before us. Set: TaC Number: 53 Quantity: 3
Illustrator: Eric Polak
No Comments have been made.
Dat's Mine! Type: Quest Race: Orc
Cost: 0 Loyalty: 2
Quest. You may spend resources from this card to pay for Attachment cards that are played from your hand. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: TaC Number: 50 Quantity: 1
Illustrator: Games Workshop Ltd
No Comments have been made.
Dragonmage Type: Unit Race: High Elf
Cost: 5 Loyalty: 3
Power: 2 Hit Points: 3
Mage. Elite. Whenever this unit is assigned damage, cancel all but 1 of that damage.
My dreams brought me to the dragon Galandwhir. Set: TaC Number: 46 Quantity: 1
Illustrator: Sandara Tang Sin Yun
No Comments have been made.
Errant Wolf Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 2 Hit Points: 1
Knight. Order only. Quest zone only. Limited (you cannot play more than one limited card per turn).
Set: TaC Number: 58 Quantity: 1
Illustrator: Jaime Carillo
No Comments have been made.
Gifts of Aenarion Type: Tactic Race: High Elf
Cost: 4 Loyalty: 2
Spell. Action: Cancel all damage that would be dealt to your capital until the end of the turn. For each damage thus cancelled, gain 1 resource.
Adversity turns to advantage. Set: TaC Number: 47 Quantity: 1
Illustrator: Alex Aparin
No Comments have been made.
Grasping Darkness Type: Tactic Race: Dark Elf
Cost: 3 Loyalty: 2
Spell. Action: Until the end of the turn, take control of target unit with printed cost 2 or lower. Move the unit to your corresponding zone.
Embrace the darkness. Set: TaC Number: 54 Quantity: 1
Illustrator: Carl Frank
No Comments have been made.
• Gurni Thorgrimson Type: Unit Race: Dwarf
Cost: 5 Loyalty: 3
Power: 2 Hit Points: 4
Hero. Limit one Hero per zone. This unit gains [Power] for each card attached to it.
"A proud dwarf, before he took his slayer oath." - Gavius Klugge Set: TaC Number: 41 Quantity: 1
Illustrator: Ralph Horsley
No Comments have been made.
Gutter Runners Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 2
Skaven. Destruction only. Battlefield only. Scout. This unit enters play corrupted.
Stab slice in the dark. Kill foolish man-things in their burrows. Set: TaC Number: 56 Quantity: 3
Illustrator: Alex Boyd
No Comments have been made.
Iron Discipline Type: Tactic Race: Empire
Cost: 0 Loyalty: 1
Action: Target one unit. Until the end of the turn, cancel any other action that targets this unit unless the action's controller pays an additional 4 resources (per action).
We shall not bend, we shall not falter, we shall not break. Set: TaC Number: 45 Quantity: 3
Illustrator: Sam Wood
No Comments have been made.
Mob Up Type: Tactic Race: Orc
Cost: 0 Loyalty: 1
Action: Until the end of the turn combat damage cannot be cancelled.
More boyz means more bashin'! Set: TaC Number: 49 Quantity: 3
Illustrator: Franz Vohwinkel
No Comments have been made.
Rat Ogres Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 2 Hit Points: 3
Skaven. Destruction only. Action: At the beginning of your turn, uncorrupt all Skaven units.
Set: TaC Number: 55 Quantity: 1
Illustrator: Wayne Reynolds
No Comments have been made.
Reap What's Sown Type: Tactic Race: Neutral
Cost: X Loyalty: 0
Action: Each player with X or more total developments may discard his hand and draw X cards.
The fields produce whatever has been planted. This year we grow corpses... Set: TaC Number: 59 Quantity: 1
Illustrator: Illich Henriquez
No Comments have been made.
Reiksguard Swordsmen Type: Unit Race: Empire
Cost: 5 Loyalty: 2
Power: 2 Hit Points: 2
Knight. Counterstrike 4 (this unit deals 4 combat damage immediately after defending).
Fierce defenders of the Empire. Set: TaC Number: 44 Quantity: 3
Illustrator: Michael Phillippi
No Comments have been made.
Scout Camp Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Building. Kingdom. Whenever you search your deck, you may search an additional card.
Often in war, information is worth more than weapons. Set: TaC Number: 60 Quantity: 3
Illustrator: Michael Ivan
No Comments have been made.
• Ugrok Beardburna Type: Unit Race: Orc
Cost: 5 Loyalty: 2
Power: 3 Hit Points: 5
Hero. Warrior. Limit one Hero per zone. This unit gains [Power] for each damage on it.
Da stunties is askin' for a beatin'! Set: TaC Number: 48 Quantity: 1
Illustrator: Alex Boyd