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'Do You Know Who I Am?' Type: Tactic Race: High Elf
Cost: 3 Loyalty: 2
Action: Each non-[High Elf] unit in play loses [Power] until the end of the turn.
Do not bother me. Set: TBoD Number: 8 Quantity: 3
Illustrator: Carolina Eade
No Comments have been made.
Bodyguard of Belegar Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 2 Hit Points: 1
Warrior. Toughness X (whenever this unit is assigned damage, cancel X of that damage). X is the number of other [Dwarf] units in this zone.
Set: TBoD Number: 1 Quantity: 3
Illustrator: Jake Masbruch
No Comments have been made.
Braying Gor Type: Unit Race: Chaos
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 1
Warrior. Action: Corrupt this unit to lower the cost of the next [Chaos] unit you play this turn by 1 (to a minimum of 1).
Hruuuuugh! Set: TBoD Number: 12 Quantity: 3
Illustrator: Ryan Barger
No Comments have been made.
Derricksburg Forge Type: Support Race: Empire
Cost: 2 Loyalty: 1
Power: 1
Building. Kingdom. Action: When this card enters play, gain 1 resource. Quest. Action: When this card enters play, draw a card.
Set: TBoD Number: 5 Quantity: 3
Illustrator: Chase Toole
No Comments have been made.
Druchii Noble Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Elite. Noble. Action: When this unit attacks, it gains [Power] and target unit loses [Power] until the end of the turn.
Dispose of this slave, it seems to have broken. Set: TBoD Number: 16 Quantity: 3
Illustrator: John Wigley
No Comments have been made.
Entropy Type: Tactic Race: Neutral
Cost: 1 Loyalty: 0
Destruction only. Action: Discard the top two cards of target player's deck.
In a world torn apart. Set: TBoD Number: 19 Quantity: 3
Illustrator: Erik Gist
No Comments have been made.
Extending the Wastes Type: Quest Race: Chaos
Cost: 0 Loyalty: 2
Quest. Action: Discard X resource tokens from this card to corrupt target unit with printed cost X or less. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Set: TBoD Number: 15 Quantity: 3
Illustrator: Adrian Smith
No Comments have been made.
Great Cave Squig Type: Unit Race: Orc
Cost: 4 Loyalty: 2
Power: 3 Hit Points: 3
Creature. Forced: At the beginning of your turn, sacrifice a development in this zone or this unit deals damage equal to its power to target unit you control.
Set: TBoD Number: 9 Quantity: 3
Illustrator: Adam Bray
No Comments have been made.
Griffon Standard Type: Support Race: Empire
Cost: 2 Loyalty: 3
Power: 0
Attachment. Attach to an [Empire] unit in your battlefield. Attached unit gains [Power] for each [Empire] unit in this zone.
Our colors fly and our hearts are lifted. Set: TBoD Number: 6 Quantity: 3
Illustrator: Arthur Wang
No Comments have been made.
Gryphon Legionnaire Type: Unit Race: Empire
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 2
Knight. You may play this unit from your hand any time you could take an action (paying all costs).
Counterstrike 2 (this unit deals 2 combat damage immediately when defending).
Set: TBoD Number: 4 Quantity: 3
Illustrator: Chase Toole
No Comments have been made.
Knights of the Blazing Sun Type: Unit Race: Empire
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Knight. This unit cannot be corrupted.
Let Myrmidia blind our foes! Set: TBoD Number: 3 Quantity: 3
Illustrator: Marco Caradonna
No Comments have been made.
• Lelansi Type: Unit Race: High Elf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Hero. Limit one Hero per zone. If another unit in this zone would be destroyed, instead return it to its owner's hand.
You dare harm my kin? Set: TBoD Number: 7 Quantity: 3
Illustrator: Jen Zee
No Comments have been made.
Mining Tunnels Type: Support Race: Dwarf
Cost: 2 Loyalty: 1
Power: 1
Building. Action: When you play a development from your hand, draw a card.
The ore in these seams will become the weapons of your destruction. Set: TBoD Number: 2 Quantity: 3
Illustrator: Removed at Illustrators Request
1 Comments
Night Runners Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 1
Skaven. Destruction only. Action: Corrupt this unit to deal indirect damage equal to its power to target opponent (players allocate their own indirect damage).
Set: TBoD Number: 20 Quantity: 3
Illustrator: Ryan Barger
No Comments have been made.
Order in Chaos Type: Tactic Race: Neutral
Cost: 1 Loyalty: 0
Order only. Action: Put the top two cards of target player's discard pile on top of his deck.
A small measure of sanity. Set: TBoD Number: 18 Quantity: 3
Illustrator: Erik Gist
No Comments have been made.
Scheming Cultist Type: Unit Race: Chaos
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 2
Cultist. Action: Spend 1 resource to deal 1 damage to target corrupted unit.
Many threads, many wheels, many dead, many deals. Set: TBoD Number: 11 Quantity: 3
Illustrator: Ryan Barger
No Comments have been made.
Spreading Darkness Type: Tactic Race: Chaos
Cost: 3 Loyalty: 3
Action: Each attacking unit gains [Power] for each corrupted unit in the defending zone.
May the light be forever smothered. Set: TBoD Number: 14 Quantity: 3
Illustrator: Rod Pereira
No Comments have been made.
Squig Pen Type: Support Race: Orc
Cost: 3 Loyalty: 1
Power: 2
Building. Play in a zone with no developments. You cannot develop this zone.
Poke'em gud and hope dey don't turn round! Set: TBoD Number: 10 Quantity: 3
Illustrator: Jason Ward
No Comments have been made.
Whip the Slaves Type: Tactic Race: Dark Elf
Cost: 0 Loyalty: 2
Action: Sacrifice a unit to draw 2 cards.
It makes them work harder, but above all it is just for fun. Set: TBoD Number: 17 Quantity: 3
Illustrator: Igor Kieryluk
No Comments have been made.
Winged Fury Type: Unit Race: Chaos
Cost: 5 Loyalty: 2
Power: 2 Hit Points: 4
Daemon. This unit gains [Power] for each corrupted unit controlled by an opponent.
Daemon beasts that drop from the sky, stealing men away into the night. Set: TBoD Number: 13 Quantity: 3
Illustrator: Ryan Barger