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Omens of Ruin


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Ancient Longbeards Ancient Longbeards
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Warrior. Elite.
Action: When this unit attacks or defends, put the top card of your deck into this zone as a development.
Hmph. Back in my day, they made the goblins bigger.
Set: OoR Number: 1 Quantity: 3
Illustrator: Ijur
****- 1 Comments
Boar Pen Boar Pen
Type: Support Race: Orc
Cost: 2 Loyalty: 2
Power: 1
Building.
Units in a zone with no developments cannot defend.
Not pigs, lad. Boars. Big difference. - Bronn Greybeard
Set: OoR Number: 5 Quantity: 3
Illustrator: Jared Blando
----- No Comments have been made.
Bribery Bribery
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Action: Choose a target unit or support card in a zone with no developments. That card does not count its power this turn.
For twenty crowns more I'll forget you was even 'ere, guv.
Set: OoR Number: 20 Quantity: 3
Illustrator: Erfian Asafat
----- No Comments have been made.
Dark Elf Infiltrator Dark Elf Infiltrator
Type: Unit Race: Dark Elf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Warrior.
Action: When this unit enters play, take up to 2 resources from target opponent.
Silent as a shadow, deadly as a knife in the dark.
Set: OoR Number: 16 Quantity: 3
Illustrator: Illich Henriquez
----- No Comments have been made.
Den of Iniquity Den of Iniquity
Type: Support Race: Chaos
Cost: 2 Loyalty: 2
Power: 1
Building.
Units in a zone with no developments enter play corrupted.
Set: OoR Number: 14 Quantity: 3
Illustrator: Federico Piatti
----- No Comments have been made.
Eatine Harbour Eatine Harbour
Type: Support Race: High Elf
Cost: 2 Loyalty: 2
Power: 1
Building.
Units in a zone with no developments lose all triggered abilities.
Set: OoR Number: 11 Quantity: 3
Illustrator: David A. Nash
**--- 1 Comments
Hidden Grove Hidden Grove
Type: Support Race: Empire
Cost: 2 Loyalty: 2
Power: 1
Building.
Units in a zone with no developments lose all power.
Praise to Taal, lord of the wild places.
Set: OoR Number: 7 Quantity: 3
Illustrator: Jacqui Davis
****- No Comments have been made.
Korhil • Korhil
Type: Unit Race: High Elf
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 4
Hero.
Limit one Hero per zone.
Action: When this unit attacks, reveal the top card of your deck. If the revealed card is a [High Elf] unit with a printed cost 3 or lower, put it into your battlefield, attacking.
Set: OoR Number: 9 Quantity: 3
Illustrator: Margaret Hardy
----- No Comments have been made.
Malekith's Throne Malekith's Throne
Type: Support Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1
Building.
Units in a zone with no developments get -1 hit points
Set: OoR Number: 17 Quantity: 3
Illustrator: Illich Henriquez
----- No Comments have been made.
Mark of Chaos Mark of Chaos
Type: Support Race: Chaos
Cost: 1 Loyalty: 2
Power: 0
Attachment. Spell.
Attach to a target unit.
Attached unit gains [Power][Power].
Forced: At the beginning of your turn, attached unit takes 1 uncancellable damage.
Set: OoR Number: 13 Quantity: 3
Illustrator: BANE
----- No Comments have been made.
Nimble Spearman Nimble Spearman
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 2
Wood Elf.
Order only.
Action: When this unit enters play, put the top card of your deck into this zone facedown as a development.
Set: OoR Number: 19 Quantity: 3
Illustrator: Matt Zeilinger
----- No Comments have been made.
Poisonous Wyvern Poisonous Wyvern
Type: Unit Race: Orc
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 6
Creature.

The creature fell upon us like a thunderstorm, sudden and loud, all roaring and gnashing its teeth. Hans died immediately to the thing's claws, Erich to its jaws. The captain drove it off and we thought that was the last of things, but the captain didn't last long with its poison in him... - Jacob Roedwig Halberdier
Set: OoR Number: 3 Quantity: 3
Illustrator: Nicole Cardiff
----- No Comments have been made.
River Troll River Troll
Type: Unit Race: Orc
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 4
Troll.
Forced: At the beginning of your turn, heal all damage from this unit.
Kill it! Kill it with fire!
Set: OoR Number: 4 Quantity: 3
Illustrator: Adam Nichols
----- No Comments have been made.
Steam Tank Steam Tank
Type: Unit Race: Empire
Cost: 4 Loyalty: 3
Power: 0 Hit Points: 7
War Machine.
This unit gains [Power] for each resource token on it.
Action: At the beginning of your turn, put a resource token on this unit.
Set: OoR Number: 6 Quantity: 3
Illustrator: David Sondered
***-- 1 Comments
Tiranoc Chariot Tiranoc Chariot
Type: Unit Race: High Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior.
Action: When this unit attacks, reveal the top card of your deck. If the revealed card is a [High Elf] unit with a printed cost 2 or lower, put it into your battlefield, attacking.
Set: OoR Number: 10 Quantity: 3
Illustrator: Jorge Maese
****- No Comments have been made.
Tree Kin Tree Kin
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 2
Wood Elf. Forest Spirit.
Order only.
Action: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit.
Set: OoR Number: 18 Quantity: 3
Illustrator: Chris Quilliams
----- No Comments have been made.
Und Dokbar Und Dokbar
Type: Support Race: Dwarf
Cost: 2 Loyalty: 2
Power: 1
Building.
Support cards in a zone with no developments lose all power.
Set: OoR Number: 2 Quantity: 3
Illustrator: Mio del Rosario
----- No Comments have been made.
Ungor Raiders Ungor Raiders
Type: Unit Race: Chaos
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Warrior.
Action: When this unit leaves play, destroy target development.
We are the reason you fear the dark!
Set: OoR Number: 12 Quantity: 3
Illustrator: Adam Lane
----- No Comments have been made.
Visit the Haunted City Visit the Haunted City
Type: Quest Race: Empire
Cost: 0 Loyalty: 2
Action: When you play a development from your hand, put a resource token on this card if a unit is questing here.
Action: Discard 2 resources on this card to move a target unit or support card from its current zone to another zone controlled by the same player.
Set: OoR Number: 8 Quantity: 3
Illustrator: Games Workshop Ltd
----- No Comments have been made.
Witch Hag Witch Hag
Type: Unit Race: Dark Elf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Sorceror.
Action: Corrupt this unit to discard the top card of target player's deck.
I hear they bathe in blood to stay young and beautiful forever. Don't always work, though - Jacob Roedwig, Halberdier
Set: OoR Number: 15 Quantity: 3
Illustrator: Alan Lathwell
----- No Comments have been made.


Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.