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Alluring Chosen
Type: Unit Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Sorceror.
Action: When a unit enters an opponent's discard pile, this unit gains [Power] until the end of the turn.
Your suffering pleases me.
Set: TCM Number: 36 Quantity: 3
Illustrator: Carolina Eade
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No Comments have been made.
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Bash 'Em!
Type: Tactic Race: Orc
Cost: 5 Loyalty: 3
Action: There is an additional battlefield phase this turn, following the first battlefield phase this turn.
Keep 'ittin' 'em until dey stopz movin'. Den lootz! - Classic goblin battleplan
Set: TCM Number: 26 Quantity: 3
Illustrator: Games Workshop Ltd
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No Comments have been made.
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Bugman's Rangers
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Ranger.
This unit gains [Power] for each Attachment support card attached to it.
Their hatred for goblins is matched only by their love of a good beer.
Set: TCM Number: 22 Quantity: 3
Illustrator: Peter Tikos - Richard Vass
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No Comments have been made.
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Bugman's Tankard
Type: Support Race: Dwarf
Cost: 1 Loyalty: 2
Power: 0
Attachment.
Attach to a target [Dwarf] unit you control. Attached unit gains +1 hit points for each development in this zone.
Set: TCM Number: 23 Quantity: 3
Illustrator: Ben Zweifel
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No Comments have been made.
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Celestial Apprentice
Type: Unit Race: Empire
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Mage.
Action: When a unit in this zone is dealt exactly 1 damage, deal 1 damage to target unit in any corresponding zone.
I wouldn't do that, if I were you.
Set: TCM Number: 27 Quantity: 3
Illustrator: Tom Garden
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No Comments have been made.
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Chain Lightning
Type: Tactic Race: Empire
Cost: 2 Loyalty: 3
Spell.
Action: Destroy up to two target attacking units, each with a printed cost 3 or lower.
Eenie, meenie, minie - oh, why choose? "Mad" Alexander Sturmisch, Celestial Wizard
Set: TCM Number: 28 Quantity: 3
Illustrator: Patrick McEvoy
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No Comments have been made.
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Desecrated Temple
Type: Support Race: Chaos
Cost: 2 Loyalty: 1
Power: 1
Building.
Action: When a [Chaos] unit you control leaves play, destroy target development.
Your gods are weak and your empire doomed. Bow to Chaos!
Set: TCM Number: 33 Quantity: 3
Illustrator: Simon Dominic
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No Comments have been made.
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Doombull
Type: Unit Race: Chaos
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 2
Warrior.
Action: When this unit leaves play, deal 4 damage to target unit in any corresponding zone.
Steady, lads. He can't get past us if we hold the line! - Sergeant Feipel, last words
Set: TCM Number: 32 Quantity: 3
Illustrator: Marco Caradonna
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No Comments have been made.
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Dragon's Lair
Type: Support Race: High Elf
Cost: 4 Loyalty: 2
Power: 2
Building.
Action: At the beginning of your turn, put a resource token on this card. Then, you may remove 2 resource tokens on this card to search the top five cards of your deck for a Dragon unit and put it into play. Then, shuffle your deck.
Set: TCM Number: 30 Quantity: 3
Illustrator: Jon Bosco
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No Comments have been made.
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Follow the Portent
Type: Quest Race: High Elf
Cost: 0 Loyalty: 2
Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard a resource token on this card to look at the top 3 cards of your deck and rearrange them in any order.
Set: TCM Number: 31 Quantity: 3
Illustrator: Games Workshop Ltd
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No Comments have been made.
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Frenzied Witch Elf
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Witch Elf.
Action: When this unit attacks, discard the top 2 cards of target player's deck.
Witch Elves dedicate themselves to Khaine, the god of murder and war. They enjoy their work.
Set: TCM Number: 35 Quantity: 3
Illustrator: Henryca Citra
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No Comments have been made.
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• Josef Bugman
Type: Unit Race: Dwarf
Cost: 4 Loyalty: 3
Power: 2 Hit Points: 4
Hero. Ranger.
Limit one Hero per zone. Action: When a [Dwarf] unit enters play under your control, search the top five cards of your deck for an Attachment support card and put it into play attached to that unit. Then, shuffle your deck.
Set: TCM Number: 21 Quantity: 3
Illustrator: Jake Masbruch
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No Comments have been made.
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Looted Umie Town
Type: Support Race: Orc
Cost: 3 Loyalty: 2
Power: 1
Building.
This card gains [Power] for each unit in this zone.
Dis stuff iz ours now.
Set: TCM Number: 25 Quantity: 3
Illustrator: David A. Nash
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No Comments have been made.
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Moon Dragon
Type: Unit Race: High Elf
Cost: 7 Loyalty: 3
Power: 4 Hit Points: 5
Dragon.
Action: When this unit enters play, each player chooses up to one unit in each of his zones. All other units are sacrificed.
Old when Aenarion was young, powerful beyond mortal comprehension...
Set: TCM Number: 29 Quantity: 3
Illustrator: Grzegorz Rutkowski
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1 Comments
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Night Goblin Fanatic
Type: Unit Race: Orc
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Goblin.
Action: When this unit attacks, reveal the top card of your deck. If the printed cost of the revealed card is odd, deal 2 uncancellable damage to each unit in the defending zone. Otherwise, sacrifice this unit. Then, shuffle your deck.
Set: TCM Number: 24 Quantity: 3
Illustrator: Mike Nash
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No Comments have been made.
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Plague Bomb
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 3
Spell. Disease.
Action: Deal 1 damage to target unit. Deal 2 damage to another target unit. Deal 3 damage to a third target unit.
Such a lovely pestilence, and such a pleasure to share!
Set: TCM Number: 34 Quantity: 3
Illustrator: David Michael Wright
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1 Comments
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Sacrifice to Khaine
Type: Tactic Race: Dark Elf
Cost: 2 Loyalty: 2
Spell.
Action: Each opponent must sacrifice a unit he controls.
Set: TCM Number: 37 Quantity: 3
Illustrator: BIll Corbett
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No Comments have been made.
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Spellsinger
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 2
Wood Elf. Mage.
Order only. Action: When you play a development from your hand, target development becomes a unit with [Power] and 2 hit points until the end of the turn. It still counts as a development.
Set: TCM Number: 39 Quantity: 3
Illustrator: Carolina Eade
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No Comments have been made.
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Thornflesh Dryad
Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 1 Hit Points: 4
Wood Elf. Forest Spirit.
Order only. Counterstrike 2. Action: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit.
Set: TCM Number: 38 Quantity: 3
Illustrator: Dimitri Bielak
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No Comments have been made.
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Vicious Clanrat
Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 1 Hit Points: 3
Skaven.
Destruction only. While attacking, this unit gains [Power] for each corrupted Skaven unit you control.
Set: TCM Number: 40 Quantity: 3
Illustrator: Ryan Barger
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No Comments have been made.
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