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Asrai Longbow
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 0
Wood Elf. Attachment.
Order only. Attach to a target unit you control. Action: When your capital is dealt damage, deal 2 damage to target unit in any corresponding zone.
Set: TEoH Number: 100 Quantity: 3
Illustrator: A. L. Ashbaugh
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No Comments have been made.
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Big Boss
Type: Unit Race: Orc
Cost: 6 Loyalty: 3
Power: 3 Hit Points: 5
Warrior.
Forced: At the beginning of your turn, the unit with the lowest printed cost must be sacrificed. You choose in case of a tie.
Oi! 'ooz in charge 'ere!?
Set: TEoH Number: 84 Quantity: 3
Illustrator: Ty
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No Comments have been made.
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Branded by Khorne
Type: Support Race: Chaos
Cost: 0 Loyalty: 2
Power: 0
Attachment.
Attach to a target unit. If attached unit is damaged, destroy that unit.
Set: TEoH Number: 93 Quantity: 3
Illustrator: Mitch Cotie
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No Comments have been made.
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Crafting the Rune
Type: Tactic Race: Dwarf
Cost: 3 Loyalty: 3
Rune.
Action: Put the top card of your deck into play facedown as a development. Then, destroy target support card with cost X or lower. X is the number of developments you control.
Set: TEoH Number: 83 Quantity: 3
Illustrator: DiMan
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No Comments have been made.
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Deadly Salamander
Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 2 Hit Points: 3
Lizardmen. Creature.
Order only. Savage 2 (whenever this unit is dealt damage, it may deal 2 damage to target unit in any corresponding zone). Action: When this unit is opposed in combat, deal 1 damage to each attacking and defending unit.
Set: TEoH Number: 99 Quantity: 3
Illustrator: Christopher Burdett
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1 Comments
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Firin' Da Spell
Type: Tactic Race: Orc
Cost: 2 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, target attacking unit gains [Power] for each development you control.
Set: TEoH Number: 85 Quantity: 3
Illustrator: Jason Juta
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No Comments have been made.
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Glorious Preceptor
Type: Unit Race: Empire
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Knight.
Action: When this unit enters or leaves play, draw a card.
There's no foe that can't be beat with a strong arm, faith in Sigmar, and the well-timed charge of sixty men on horseback.
Set: TEoH Number: 86 Quantity: 3
Illustrator: Jake Masbruch
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No Comments have been made.
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Malekith's Rage
Type: Quest Race: Dark Elf
Cost: 0 Loyalty: 2
Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard 2 resources on this card to have target unit get -1 hit points until the end of the turn.
Set: TEoH Number: 97 Quantity: 3
Illustrator: Games Workshop Ltd
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No Comments have been made.
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Mastering the Spell
Type: Tactic Race: Empire
Cost: 2 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, move target unit with a printed cost of X or lower to another zone controlled by the same player. X is the number of developments you control.
Set: TEoH Number: 88 Quantity: 3
Illustrator: Lindsey Messecar
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No Comments have been made.
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Mountain Guard
Type: Unit Race: Dwarf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 3
Warrior.
...and when those grobi followed my tracks up the slope, I collapsed, oh, about twenty thousand stone of ice and snow atop their heads. So we needn't worry about the Frozen Noze tribe no more.
Set: TEoH Number: 81 Quantity: 3
Illustrator: Jared Blando
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1 Comments
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Osterknacht Elite
Type: Unit Race: Empire
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Knight. Elite.
Action: When this unit enters play, return another target unit you control and target unit an opponent controls to their owner's hands.
Set: TEoH Number: 87 Quantity: 3
Illustrator: Margaret Hardy
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No Comments have been made.
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Perfecting the Spell
Type: Tactic Race: High Elf
Cost: 2 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, look at the top X cards of your deck and put them back on the top or bottom of your deck in any order. X is the number of developments you control.
Set: TEoH Number: 91 Quantity: 3
Illustrator: Jarreau Wimberly
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No Comments have been made.
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Starwood Staff
Type: Support Race: High Elf
Cost: 0 Loyalty: 2
Power: 0
Attachment.
Attach to a target [High Elf] unit you control. Action: When you play a Spell card, attached unit gains [Power] until the end of the turn.
Set: TEoH Number: 90 Quantity: 3
Illustrator: Patrick McEvoy
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No Comments have been made.
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Testing the Spell
Type: Tactic Race: Dark Elf
Cost: 3 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, take control of target unit with a printed cost of X or lower and move it to your corresponding zone until the end of the turn. X is the number of developments you control.
Set: TEoH Number: 96 Quantity: 3
Illustrator: Mio del Rosario
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No Comments have been made.
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• The Changeling
Type: Unit Race: Chaos
Cost: 5 Loyalty: 3
Power: 2 Hit Points: 4
Hero.
Limit one Hero per zone. Lower the cost to play this unit into your kingdom by 2. Quest. This unit gains [Power] Battlefield. This unit gains Scout and Toughness 1.
Set: TEoH Number: 92 Quantity: 3
Illustrator: Vaello Bertol
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No Comments have been made.
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Toxic Hydra
Type: Unit Race: Dark Elf
Cost: 5 Loyalty: 3
Power: 2 Hit Points: 4
Creature.
Action: When this unit enters play, each unit in any corresponding zone gets -2 hit points until the end of the turn.
Five heads, but only one brain.
Set: TEoH Number: 95 Quantity: 3
Illustrator: Jon Bosco
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1 Comments
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Tunnel Fighter
Type: Unit Race: Dwarf
Cost: 4 Loyalty: 3
Power: 2 Hit Points: 4
Warrior.
You may sacrifice 3 developments to lower this unit's cost to 0.
"It's not my fault! Iskritt lead-went down the badwrong tunnel. There were beard-dwarfs there." - Skaven clawleader Niktitt, explaining yet another failure
Set: TEoH Number: 82 Quantity: 3
Illustrator: Jorge Maese
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No Comments have been made.
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Unleashing the Spell
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, sacrifice X developments to deal X damage to target unit or capital.
Set: TEoH Number: 94 Quantity: 3
Illustrator: Tom Garden
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No Comments have been made.
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Valorous Mage
Type: Unit Race: High Elf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Mage.
Action: When this unit enters play, search the top five cards of your deck for a Spell card, reveal it, and put it into your hand. Then, shuffle your deck.
Set: TEoH Number: 89 Quantity: 3
Illustrator: Nicole Cardiff
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No Comments have been made.
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Wardancer
Type: Unit Race: Neutral
Cost: 5 Loyalty: 0
Power: 3 Hit Points: 3
Wood Elf.
Order only. Counterstrike X. X is the number of developments in this zone.
Set: TEoH Number: 98 Quantity: 3
Illustrator: Igor Kieryluk
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No Comments have been made.
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