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The Eclipse of Hope


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Asrai Longbow Asrai Longbow
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 0
Wood Elf. Attachment.
Order only. Attach to a target unit you control.
Action: When your capital is dealt damage, deal 2 damage to target unit in any corresponding zone.
Set: TEoH Number: 100 Quantity: 3
Illustrator: A. L. Ashbaugh
----- No Comments have been made.
Big Boss Big Boss
Type: Unit Race: Orc
Cost: 6 Loyalty: 3
Power: 3 Hit Points: 5
Warrior.
Forced: At the beginning of your turn, the unit with the lowest printed cost must be sacrificed. You choose in case of a tie.
Oi! 'ooz in charge 'ere!?
Set: TEoH Number: 84 Quantity: 3
Illustrator: Ty
----- No Comments have been made.
Branded by Khorne Branded by Khorne
Type: Support Race: Chaos
Cost: 0 Loyalty: 2
Power: 0
Attachment.
Attach to a target unit.
If attached unit is damaged, destroy that unit.
Set: TEoH Number: 93 Quantity: 3
Illustrator: Mitch Cotie
----- No Comments have been made.
Crafting the Rune Crafting the Rune
Type: Tactic Race: Dwarf
Cost: 3 Loyalty: 3
Rune.
Action: Put the top card of your deck into play facedown as a development. Then, destroy target support card with cost X or lower. X is the number of developments you control.
Set: TEoH Number: 83 Quantity: 3
Illustrator: DiMan
----- No Comments have been made.
Deadly Salamander Deadly Salamander
Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 2 Hit Points: 3
Lizardmen. Creature.
Order only. Savage 2 (whenever this unit is dealt damage, it may deal 2 damage to target unit in any corresponding zone).
Action: When this unit is opposed in combat, deal 1 damage to each attacking and defending unit.
Set: TEoH Number: 99 Quantity: 3
Illustrator: Christopher Burdett
****- 1 Comments
Firin' Da Spell Firin' Da Spell
Type: Tactic Race: Orc
Cost: 2 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, target attacking unit gains [Power] for each development you control.
Set: TEoH Number: 85 Quantity: 3
Illustrator: Jason Juta
----- No Comments have been made.
Glorious Preceptor Glorious Preceptor
Type: Unit Race: Empire
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Knight.
Action: When this unit enters or leaves play, draw a card.
There's no foe that can't be beat with a strong arm, faith in Sigmar, and the well-timed charge of sixty men on horseback.
Set: TEoH Number: 86 Quantity: 3
Illustrator: Jake Masbruch
----- No Comments have been made.
Malekith's Rage Malekith's Rage
Type: Quest Race: Dark Elf
Cost: 0 Loyalty: 2
Action: When you play a development from your hand, put a resource token on this card if a unit is questing here.
Action: Discard 2 resources on this card to have target unit get -1 hit points until the end of the turn.
Set: TEoH Number: 97 Quantity: 3
Illustrator: Games Workshop Ltd
----- No Comments have been made.
Mastering the Spell Mastering the Spell
Type: Tactic Race: Empire
Cost: 2 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, move target unit with a printed cost of X or lower to another zone controlled by the same player. X is the number of developments you control.
Set: TEoH Number: 88 Quantity: 3
Illustrator: Lindsey Messecar
----- No Comments have been made.
Mountain Guard Mountain Guard
Type: Unit Race: Dwarf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 3
Warrior.

...and when those grobi followed my tracks up the slope, I collapsed, oh, about twenty thousand stone of ice and snow atop their heads. So we needn't worry about the Frozen Noze tribe no more.
Set: TEoH Number: 81 Quantity: 3
Illustrator: Jared Blando
----- 1 Comments
Osterknacht Elite Osterknacht Elite
Type: Unit Race: Empire
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Knight. Elite.
Action: When this unit enters play, return another target unit you control and target unit an opponent controls to their owner's hands.
Set: TEoH Number: 87 Quantity: 3
Illustrator: Margaret Hardy
----- No Comments have been made.
Perfecting the Spell Perfecting the Spell
Type: Tactic Race: High Elf
Cost: 2 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, look at the top X cards of your deck and put them back on the top or bottom of your deck in any order. X is the number of developments you control.
Set: TEoH Number: 91 Quantity: 3
Illustrator: Jarreau Wimberly
----- No Comments have been made.
Starwood Staff Starwood Staff
Type: Support Race: High Elf
Cost: 0 Loyalty: 2
Power: 0
Attachment.
Attach to a target [High Elf] unit you control.
Action: When you play a Spell card, attached unit gains [Power] until the end of the turn.
Set: TEoH Number: 90 Quantity: 3
Illustrator: Patrick McEvoy
***-- No Comments have been made.
Testing the Spell Testing the Spell
Type: Tactic Race: Dark Elf
Cost: 3 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, take control of target unit with a printed cost of X or lower and move it to your corresponding zone until the end of the turn. X is the number of developments you control.
Set: TEoH Number: 96 Quantity: 3
Illustrator: Mio del Rosario
----- No Comments have been made.
The Changeling • The Changeling
Type: Unit Race: Chaos
Cost: 5 Loyalty: 3
Power: 2 Hit Points: 4
Hero.
Limit one Hero per zone.
Lower the cost to play this unit into your kingdom by 2.
Quest. This unit gains [Power]
Battlefield. This unit gains Scout and Toughness 1.
Set: TEoH Number: 92 Quantity: 3
Illustrator: Vaello Bertol
----- No Comments have been made.
Toxic Hydra Toxic Hydra
Type: Unit Race: Dark Elf
Cost: 5 Loyalty: 3
Power: 2 Hit Points: 4
Creature.
Action: When this unit enters play, each unit in any corresponding zone gets -2 hit points until the end of the turn.
Five heads, but only one brain.
Set: TEoH Number: 95 Quantity: 3
Illustrator: Jon Bosco
***-- 1 Comments
Tunnel Fighter Tunnel Fighter
Type: Unit Race: Dwarf
Cost: 4 Loyalty: 3
Power: 2 Hit Points: 4
Warrior.
You may sacrifice 3 developments to lower this unit's cost to 0.
"It's not my fault! Iskritt lead-went down the badwrong tunnel. There were beard-dwarfs there." - Skaven clawleader Niktitt, explaining yet another failure
Set: TEoH Number: 82 Quantity: 3
Illustrator: Jorge Maese
----- No Comments have been made.
Unleashing the Spell Unleashing the Spell
Type: Tactic Race: Chaos
Cost: 3 Loyalty: 3
Spell.
Action: Put the top card of your deck into play facedown as a development. Then, sacrifice X developments to deal X damage to target unit or capital.
Set: TEoH Number: 94 Quantity: 3
Illustrator: Tom Garden
----- No Comments have been made.
Valorous Mage Valorous Mage
Type: Unit Race: High Elf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Mage.
Action: When this unit enters play, search the top five cards of your deck for a Spell card, reveal it, and put it into your hand. Then, shuffle your deck.
Set: TEoH Number: 89 Quantity: 3
Illustrator: Nicole Cardiff
----- No Comments have been made.
Wardancer Wardancer
Type: Unit Race: Neutral
Cost: 5 Loyalty: 0
Power: 3 Hit Points: 3
Wood Elf.
Order only.
Counterstrike X.
X is the number of developments in this zone.
Set: TEoH Number: 98 Quantity: 3
Illustrator: Igor Kieryluk
----- No Comments have been made.


Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.