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Lictor Vine Lurker



Lictor Vine Lurker

Lictor Vine Lurker


Type: Army Unit
Faction: Tyranids
Cost: 4
Attack Value: 3
Hit Points: 3
Command Icons: 1
Signature/Loyalty:
Traits: Creature. Leviathan.

Deep Strike (2) (Deploy this card facedown for 1[Resource]. When a battle begins, you may pay this card’s Deep Strike value to turn it faceup.)
Reaction: After you Deep Strike this unit, discard 1 card at random from your opponent’s hand.

Set: Against the Great Enemy Number: 105 Quantity: 3
Illustrator: Piya Wannachaiwong
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


15 Comments

I dunno. For a smidgen more, Chaos get Sathariel, AM get Scion Strike Force... it seems like the tyranid tradition of slightly weaker cards is keeping up.

    • Ultramarine likes this

Yeah, sadly; compared to other faction's Deep Strike cards this seems a little lacking. On the plus side, this is effectively a 3/3 for 3 with a decent ability, and Tyranids were hurting for another fight-y 3-coster.

I think this is one of those cards that might be a bit stronger than it looks on the face of it. I've mentioned this before, but I think the timing of its ability is very interesting. Losing a card when a battle starts can be much more painful than losing it during the deploy phase (as happens with Razorwings). You've committed to a battle, you're confident you can win it because of the shields/combat tricks you've got on your hand. Then your opponent deep strikes this, you lose one of your key tricks, and suddenly, the battle might turn out very differently.

 

Or it might fizzle completely 90% of the time. I'm not sure, but I think the timing of its ability is interesting enough that the card deserves to be tested before we're too harsh on it.

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Ultramarine
Sep 14 2016 04:38 AM

For its cost I expect 2 cards instead of 1.  No joke.  A lot of the time the card discarded won't even affect the outcome of the combat.  This is actually a pretty weak card for discard compare to Murder of Razorwings.  

The only good thing i get from this is that you are able to play it from setup and then spend the ds resources after you collected more. Tyranids should really love deepstrike units.

For its cost I expect 2 cards instead of 1.  No joke.  A lot of the time the card discarded won't even affect the outcome of the combat.  This is actually a pretty weak card for discard compare to Murder of Razorwings.  

Perhaps.Razorwings give your opponent time to adapt though. You just lost that key combat trick? Good thing you haven't committed your warlord yet. Maybe you won't go to the big battle this turn then. This unit has more of a potential for messing up your opponent's plans by yanking away something they were counting on, after they've committed to the combat where they needed it. Being able to spring a surprise on your opponent can be more powerful than the raw numbers would suggest.

 

It can completely whiff as well, I agree with that. Which is why I'm curious to try the card out before slamming it too much.

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Ultramarine
Sep 14 2016 11:44 AM

Perhaps.Razorwings give your opponent time to adapt though. You just lost that key combat trick? Good thing you haven't committed your warlord yet. Maybe you won't go to the big battle this turn then. This unit has more of a potential for messing up your opponent's plans by yanking away something they were counting on, after they've committed to the combat where they needed it. Being able to spring a surprise on your opponent can be more powerful than the raw numbers would suggest.

 

It can completely whiff as well, I agree with that. Which is why I'm curious to try the card out before slamming it too much.

 

I just think for units in 3 cost range I rather have Volatile Pyrovore and Tyranid Warrior, the former for obvious reasons and the latter for the extra command and higher HP.  Discarding one card isn't going to do much to sway the tide of the battle, but I am curious to see how your playtesting will uncover.  

Yeah, for straightforward combat power, you can definitely do better than this unit. No doubt about that.

Remember that he is a 1 cost now 2 cost later in disguise. He is more playable than the regular three costers. So you can get more units out, win command and be able to pay for him. I think this is nice benefit. Alas, he has no place in Omega.

Dodges Consumption?

    • Stefan2581 likes this

Remember that he is a 1 cost now 2 cost later in disguise. He is more playable than the regular three costers. So you can get more units out, win command and be able to pay for him. I think this is nice benefit. Alas, he has no place in Omega.

 

This is a really good point; Tyranids have a lot of trouble mustering up more than 2-3 deploy actions, and a Deep Strike unit helps a lot. Heck, even in a mainly-elites deck that's the difference between playing a single elite this turn, and getting down an elite and a 3-coster (since the 3-coster's full cost is delayed until after I win command).

Tyranids have received some lacklustre cards in this cycle, but I actually think this one is the most interesting and underrated. I've been using it to good effect in my Omega-Maleceptor deck. Discarding a card during the battle phase is particularly effective in the early rounds when your opponent's hand tends to be smaller, especially if you pull a shield card or event. In one game with a fortuitous planet array I was able to trigger the Lurker and then trigger Barlus with the Maleceptor thus discarding 2 cards before swinging for 3 attack. Ok, so it's not quite on a par with Kith choke, but it's something at least...

It's okay but Nids (and a number of other factions) need amazing cards to go with the okay ones to compete at the top levels.

I wonder how to squeeze this in Omega, when also running the new Deepstrike Elite ?

But it fits the theme of Omega well, helps in Tarrus triggers upfront.

It's okay but Nids (and a number of other factions) need amazing cards to go with the okay ones to compete at the top levels.


I quite agree. 'OK' doesn't really cut it at this stage, and it's sad to think that we'll never get those amazing cards that we'd held out a glimmer of hope for. I've had fun resurrecting Omega, but a chastening experience this week at the hands of a Turn 1 Kith-Possessed-Teleportatium combo made me realise how big the gulf is.

I wonder how to squeeze this in Omega, when also running the new Deepstrike Elite ?.

I haven't bought the new pack yet, so haven't had to face this selection dilemma. Until then... The Vine Lurkers fill what is effectively a 2-cost ambush gap in my Omega deck (the only other 3 attack option costs 3R on-the-spot).