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Mucolid Spores
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Mucolid SporesType: Army Unit Faction: Tyranids Cost: 3 Attack Value: 0 Hit Points: 2 Command Icons: 1 Signature/Loyalty: Traits: Creature. Flying. Mobile. Interrupt: When this unit is destroyed, destroy up to 2 target enemy support cards. Set: Searching for Truth Number: 85 Quantity: 3 Illustrator: Piya Wannachaiwong |
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22 Comments
I like the idea behind this card. Clever design. Useless if the opponent has no support cards in play of course, but otherwise it may discourage warlord commitment more than a semi-heavy unit. It essentially compels the opponent to make a choice: command snipe and battle ability, or keep the nice supports in play for another round.
Mobile is a great boon to this unit. And an Ymgarl Factor never hurts, especially on an infested planet and in conjunction with Burst Forth allowing a recommitment of your warlord and possibly stealing initiativ and thus first strike.
It may be difficult to play with, but I think the shrewd Tyranid player might put this card to good effect, despite the rather steep cost in resources.
3 resources for a 0/2 with mobile and flying that might destroy 2 enemy supports...
Yes i understand mobile will protect it until you want to send it to die but the investment seems rather too much.
The reason why think the card is bad is because it will eventually destroy the supports but with a delay of at least one round, since it needs to be destroyed it self first. so you sent it planet 2 in order to mobile it to planet one and you opponent can counter it's effect by routing it for example.
Since it's way too expensive chances are that when you play it you will probably loose significant tempo.
Maybe i am wrong but i think this card will be good only vs certain decks and yet it will be too weak of a deploy.
2/5 max...
Any Support Destruction in Tyranids other than requiring Termagants is welcome, at least for Omega.
It having flying and also mobile is very interesting. Equip with Fleshborer and you can possibly infest every turn.
Also the art is just gorgeous.
You understand that we are talking about 3 + 1 resources on what you are suggesting right? If you feel so conformable when playing nids to give 4 resources such a card then be my guest. Omega is a preconstructed attempt on FFG's behalf that failed terribly. They printed a bunch of cards to support it and then they started printing garbage. The death cycle has give zero value cards to the tyranid faction regardless of WL, while every other faction is getting huge buffs from it's own cards or through it's allies.
If you could sacrifice this unit to destroy support cards i would be more than happy to include a couple of copies in any deck but now once again the dependencies for it to work are holding it back.
If it had another command hammer, I wouldn't be complaining.
But i can take only so much of your constant whining.
Omega has become very interesting and fun to play. Infestation and economy supports usually get me plenty of resources, so
I'm ok with the price.
A friend of mine built an OOE Elite deck which seems to be very successful.
Swarmlord will probably benefit from the Elite Meta und make good use out of Consumption.
Sure every card deck and warlord can be fun to play, but when it comes to competitive scene tyranids are left behind with each and every pack they are revealing this cycle. If you fail to see this then our point of view is so different we can't event discuss.
Any player that played tyranids competitive will tell you the same things. It was the same on the euro tour and it is the same now. The best cards that tyranids got besides Factor are the neutral cards STC and backlash.
Factor is maybe one of the best attachments out there atm.
Tyranids see some top cuts only because the community ignores their presence. Any good player that is aware of the tyranid card pool can pilot any top tier deck and smash them. But most players don't even know what tyranids cards do...
Personally i always make top cuts on major events so i don't care but that doesn't mean that the current Tyranid card pool is healthy.
Just open your album and check every card they printed in this cycle for tyranids, and forget about my opinion and whining.
Just check them one by one as cards and evaluate them.
If you still think that FFg is doing a great job with tyranids than my friend i will respect your opinion even if i don't agree.
I think there's at least two cards from the current cycle that's interesting in Tyranids, first out is Focal Warriors, sure it's stats are not amazing but unless you really rely on infest I think this is a solid replacement for your Scything Hormagaunts. It has the potential to allow your Synapse to become quite scary and "protects" your elites since you want to kill the warriors first. I like it in OOE and I think it makes the deck stronger. Burst Forth is another card that I'm looking forward to, I think it can allow for some real shenanigans especially with Venomthrope Polluter as synapse. Sure it needs some testing but it's a pretty exciting event. Last cycle I really liked the Striking Ravener and the Sudden Adaptation cards, I think they are both pretty great especially in OOE elites. I still really want to see what the next Tyranid warlord is and I hope it brings glory to the Tyranids in a similar way that Worr brought glory to AM.
Right now though Nids have two of the best attachments in game (Regeneration, Factor), one of the best 3 cost units (Pyrovore), a really decent 1 for 1 (Sentry, 2HP is a big deal especially with Disection Chamber/Kabalite Harriers/Invasive Genestealers floating about in the meta) and a great 0 cost command unit. What Tyranids need to become an absolute terrifying force is three things (and they may not even need all three): a new solid 1 for 1, a fighty 2 cost unit with a hammer a'la Destructor, a control event like Indescribable Horror but available to all Nid warlords. I'd argue getting all three would put Nids as a super faction, but even just 2 out of three would probably make them Tier 1 for sure.
I'm sorry, but that's simply not true.
'nid decks are being brought to major tournaments and making the top cuts. That means the faction is doing pretty ok. And contrary to what you're claiming, the excellent players who pilot them to those results are not moaning about how FFG is doing a terrible job with Tyranids, as far as I can tell.
If Tyranids were being left behind, then they would be doing worse now than they used to. That is not the case. They seem to be performing pretty healthily in tournaments (Unlike 8 months ago when they really were kind of lagging behind).
Sorry, but that's bullshit. You're saying that the only reason a 'nid player made the top cut at GenCon is that all the other players there didn't know what the 'nid cards did? You think the people who went to the American championships just learned the game last week? You think that's the simplest explanation for a 'nid deck performing well? You're basically saying "if you win with a 'nid deck, it's a fluke, and if you lose to a 'nid deck it's because you suck'". That's bullshit. Really good players with 'nid decks are doing really well against other really good players. They demonstrably don't suck, and you don't get to **** on their ability and accomplishments just because you aren't getting equally good results with the faction.
They're doing a solid job as far as I can tell. The 'nids are performing ok in tournaments, and they're getting interesting cards added to their toolbox, cards that are going to be useful and powerful in some decks, but which aren't automatic instant auto-includes for everyone. I think FFG is doing a good job when they add cards that require some thought to figure out and some skill to pilot correctly, cards that some players will get use out of and others won't. And that seems like what this card is.
FFG is doing a good job if good players are choosing to bring 'nid decks to major tournaments (and good players are doing exactly that), and if said players can pilot those decks to good results (which they are doing).
Well, I would take this over missilie pod anytime. We still see troublesome Supports, they haven't vanished. Maksim will bring new ones.
I agree that Flesh hooks appears to be outdated, but Kith is still seeing play. Ppl won't stop running Warlock Destructor or Snakebyte Thug.
It is a meta dependant card, like a lot others too.
Mobile for Tyranids will enhance the command game even further I guess.
Honestly, my biggest disappointment with this card is the 2 health. 2 health on a flying unit is pretty useless unless you're able to drop an attachment on it to bump the health up (or your opponent fields nothing but units with 2 attack), but then you're compounding your investment in both cards and resources for an already-expensive card. That said, getting a Ymgarl Factor or similar on a mobile unit makes me drool a bit, and having a mobile hammer at all is pretty nice for Tyranids (though the 3 cost for no combat presence and situational ability makes it prohibitive early game when you'd want the command most).
I'm guessing this card will be a 2x include for decks that use it. You really don't want to see it until mid-game when you've got a fist full of attachments and your opponent is gloating about their support array.
Hahaha , why are you so upset man, jesus, not even my girlfriend reacts this way when we argue.
What you don't understand my friend is that i actually do very well with tyranids and i never said that the faction is not ok.
I said it is left behind because they are printing bad cards in this cycle.
Now if you want to convince you self and your friends that tyranid cards in this cycle are ok it's fine with me i don't care.
I will continue perform good with tyranids but also will continue shouting unitl they print something good.
And when i say good i mean GOOD not interesting to test or whatever. I mean a good card that you want to play the moment you see it.
It is true that i might be harsh on my judgment and the way i express my self most of the times is irritating to others but by all mean i never offended anyone (and if i did it was not intentional).
I apologize for my previous response to Jalf but seriously man calm down, it is only healthy for people to argue and have productive discussions. I said my opinion, you are not obligated to accept it and i am more than open to criticism but not the way you choose to apply it.
It is not easy to express your self in forums and threads and most of the times words might come out wrong. I never meant to offend all the people that made top cut with Tyranids since i would also be offending my self this way. I am proud of any player that pilots Tyranids even with no success.
All i said is that tyranids are nowhere near tier1 status and it is only normal for most players not to take under consideration the entire card pool they have at their disposal.
It is true it was quite wrong to say that the ONLY reason tyranids win is because other players are unaware of their cards but i believe it is one of their main strengths.
The more popular a faction is the more people will try to counter it and that is something that might be done easier against tyranids than any other faction.
I have been running tyranids from the very first day with great success playing nothing else and maybe this is the reason i get to emotional with them.
I know that this is not the way to play a LCG and that i should play other factions as well but for me that's the way it is.
Cards like this little fella make me mad only because of the countless ways it could be and it's not.
I would prefer for example to have 2 hammers and not flying.
Or Not have flying but being able to be sacrificed for it's effect.
Mobile is something really strong but i kinda think that 3 resources will be too much most of the times.
Like Skaak wrote it will most probably be a 2x in any deck it will find space for it.
I like the idea of being able to react to supports and destroy them but more control of the effect would be welcome.
Atm you need to deploy this to planet 2 for example in order to sent it to one and get it destroyed to remove 1-2 supports but what i am afraid is that most of the times it might be too late.
Since you can't manually trigger it's effect you opponent can plan ahead once you toss it down and let's be honest , it's not much of a threat and many deck will be able to play around it until it's too late for you.
Quick feedback on playing some games with this guy:
He is a nice addition for his mobile. I also got him out once with a fleshborer attached.
Opponent doesn't really wanna kill him to not lose Supports, so he was able to win command and infest planet.
I mobiled him over from two to one at one point, to have him killed and destroy 2 supports (STC and Corruptarium).
After him being killed I also was able to trigger Tarrus. There are actually some nice Tarrus Plays with him and Spore Sacs since they can be sacced. Which results in double Tarrus most of the time since Maleceptor helps.
Got rid of the Fleshborer for now, since I am running out of space and need more Events.
Burst Forth is also really nice. Allows the Synapse to win command elsewhere and still take part
in the battle if there is an ability to trigger.
It's a decent card but let's not kid ourselves, Missile Pod is way better because it's manually triggered and that's my problem with the Nids cards in general. Just about all their cards have added stipulation that prevent them from being outright good or great, while other factions have no such stipulations (or very little). If you really want to create a faction that can't ally with other factions and cannot use neutral units for command, then give them the tools needed to keep up with the Jones and not these half-arse efforts that please nobody.
Don't worry, I wasn't offended.
I just think this friggin' religion that has sprung up around "Brad hates Tyranids and everything Tyranid sucks" is silly and destructive.
I agree. So let's try to keep them productive. I just don't think endless whining and speculation about how Brad is either incompetent or malicious count as "productive". Nor do I feel that demands that Tyranids get the best of everything is a very constructive attitude. I get the feeling that the only way to make certain Tyranid plays feel loved is to give them the best command presence in the game, the best support destruction, the best combat tricks etc. In short, make them the best at everything. And that's stupid.
In short, I'm not offended, and I'm pretty calm. But I'd rather discuss "how can this guy be useful, and how can a deck be built around Tyranids' strengths" than "omg this card is an insult to everyone who's ever played Tyranids, and if you disagree it's because you don't know the game, and if you brought a 'nid deck into the top cut at GenCon, it's because your competitors sucked". Because that is not constructive.
I'm sorry, but you don't get to write an entire long post full of hyperbole and anger and insinuations that anyone who's done well with Tyranids competitively have lucked out and played against bad players, and then say that the criticism you get for it is unfair. It doesn't work that way. I'm up for being constructive, but it takes two to tango.
Wow, that's some dedication.
I don't want to tell you how to play, but I would agree that yes, when you only ever see one perspective, it's probably going to grate more than it should when other factions get good cards. The thing is, there are 8 other factions, so put simply, other factions should get 8 times as many good cards as the 'nids do. If you never actually play with those 8 cards, then yes, that's probably going to feel unfair. You see them slip away, and then you get one good card and you feel cheated. That's a very human reaction. But that's how the math works out.
Sure, we all want the cards for "our" faction to be stronger. Imagine if it had 6 hammers. The thing is, this card probably shouldn't be seen as something you include specifically for support destruction. You include it because it poses some really tough choices for your opponent. They have to deal with a mobile capper which might even steal a planet because they can't kill it without suffering for it. Tyranids already have a support destruction option, and while no, it doesn't compare to Squig Bombin', the fact is that most factions have nothing that can match Squig Bombin' for support destruction. Dark Eldar can't get anything better than Subdual, and that's really not great. Necrons have nothing at all. With 9 factions in the game, we shouldn't expect them all to have access to equally good tools for every purpose. The game would suck if everyone had their own Squig Bombin, and everyone had as many command cappers as AM does, and if everyone had their own Archon's Terror. There will almost always be another faction that's better at specific things. Assuming strengths are evenly distributed, you should only expect Tyranids to be the best about 1/9th (around 11%) of the time. The remaining 8/9ths of the time, you'll find that "another faction does this better", simply because there are more factions to choose from when looking for a "better" card.
That's not terrible though. Lots of strong cards are only used as 2x. Especially for niche stuff like support destruction.
True. But that's why 'nids have another support destruction card already. This one is more of a "force your opponent to make tough choices" card, and those can be really strong as well.
It's a pretty big threat, I think. Losing an STC fragment really hurts for elite decks (and there are a lot of those at the moment). It's devastating for Worr, and Kith really does not like losing her Khymera Den either. It's an effect that your opponent will often not want to trigger. That is its strength, not its ability as an at-will support destruction (because it's fundamentally not at-will)
Anyway, tl;dr: I agree with you, let's make this constructive. But that means less whining and less outright dismissal of cards just because they're not the the single best card in the entire game.
Missile Pod has two important limitations: It requires you to have a Pilot or a Vehicle, and because it takes two actions (deploy, then trigger), it is vulnerable to anything your opponent might be able to do to destroy the unit in between the two. I'd say those are fairly important stipulations.
Lets see from a point of view of the opposing warlord, with a valuable support sitting in its hq, and a Mucolid Spore sitting at planet 3.
Where is he going to commit if he doesn't want to lose his support ? Planet 1 and 5 are the only ones left.
I also think he is good bate for Planet 1 sitting on Planet 2. You mobile him over first, let them waste their attacks on him , maybe he can take 2 hits. Then destroy support if possible. After that ambush in more Genestealers to finish the deal
Or put a regeneration on him to make him worth his while.
It is true that this is a somewhat play with your opponents mind card but my deck list unfortunately has no room for more units other than elites and 0-2 costs.
I choose to run a low high deck since i found that with OOE + Polluter that was the most consistent way to go.
Usually enemy supports can be a real pain thus i am really trying hard to fit this little spore at least 2 times.
Especially now that chaos elites are becoming really popular.
It is a strong card when your opponent has 2 supports.
I was thinking that maybe a Swarmlord elite deck with consumption might work better with this since you can devastate them in on turn destroying 2 supports and making them sacrifice elites(or just regular army units) on planets while you will be sacrificing termagants.
The problem with Swarmlord elite is that it is really hard to out together since you wanna put them all in and there is no room!!
I might try some versions and see if consumption works as expected in the current meta.
Can confirm that Consumption is great in this elite meta, especially in Omega. Even a first turn Consumption that just kills their elite can be worth it since you have your Warlord + Synapse against their lone warlord.
​Regaring Consumption and this guy, just bare in mind that if the Spores are sacrificed they won't be able to trigger their Interrupt since it requires them to be destroyed instead
Hmmm i'll check the destroyed wording again then.
Yea it seems sacrifice is not a destroy effect thus the consumption combo wont work on this guy.
Oh well it was too good to be true anyway:D