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Clearcut Refuge



Clearcut Refuge

Clearcut Refuge


Type: Support
Faction: Astra Militarum
Cost: 1
Signature/Loyalty:
Traits: Location.

Action: Exhaust this support to give a target unit +X HP until the end of the phase. X is the highest printed cost among units you control.

Set: Unforgiven Number: 27 Quantity: 3
Illustrator: David Nash
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


17 Comments

Man, I really have not had much luck with +HP effects.  I just hate that they are so temporary (and when they are done as an action, you have to anticipate where the opponent's attack is going), though obviously they do let a unit stick around to potentially swing again...

 

I think this is a good card, especially at 1 cost for maybe +5 HP.  But in general, +HP effects are not my favorite.

I like it. It's not quite shielding, as it doesn't prevent damage so much as puts it into a bank with an extremely short repayment cycle.

 

Might let you sneak in a few wins where you'd otherwise lose, but for places where you have to have a battle go to its conclusion, it looks good. Decks with a higher cost curve naturally benefit. Elites, definitely.

 

(Looks like Maxim's best friend. The hint is in the artwork. Look at all those tanks!)

Photo
WeAreAllAlpharius1
Jul 19 2016 03:54 PM
So brutal Lost as OOE yesterday to a Emperors Champion with the blacksword, and this while a dreadnought was in play... +7 HP on the champ is ridiculous

Could be interesting in Starblaze thou... :) Tau elite deck, lets do this :D

 

Man, I really have not had much luck with +HP effects.  I just hate that they are so temporary (and when they are done as an action, you have to anticipate where the opponent's attack is going), though obviously they do let a unit stick around to potentially swing again...

 

I think this is a good card, especially at 1 cost for maybe +5 HP.  But in general, +HP effects are not my favorite.

 

Thing is, if the extra HP helps you win a battle that you wouldn't have won otherwise it's served its purpose. For example, using it on a lone Shrine Guard at first as Worr when your most expensive unit is a 3 cost one means that it is a 3/5 unit for 1 cost. That's some insane stats and cost efficiency, and that's not even requiring an elite deck. Similarly boosting up a damage soaker can be pretty silly, or even boosting up a chump's hp just before you Smasha Gun so that your HQ'd Ratling Deadeye takes 6 damage for you whislt they lose their warlord

    • Skyknight likes this

I agree. And in Starblaze you could even use the old Fire Warrior Elite + 1x or 2x Armageddon Chimera combo to ridiculous extent with Clearcut Refuge, again, without an Elite deck.  

Or equally in AM/Ork decks with the Front Line 'Ard Boyz, especially given that the 'Ard Boyz are 4 cost base, meaning they'd be pushed up to 9 and effectively become boosted Lynchguard Sentinels

    • LordVampire likes this

I do wonder though what makes a clearcut refugee unique ?

Maybe the clearcutness

It's not a refugee, it's a refuge.

And there aren't that many of those in the 41st millennium :)

    • TheNick likes this
I think its a place called Clearcut Refuge rather than a refuge that is clearcut.

And as such is unique.

A unit that gets through a battle because it has the bonus HP from the support but has to leave later because the phase ends would be a Clearcut Refuge Refugee.

A unit that gets through a battle because it has the bonus HP from the support but has to leave later because the phase ends would be a Clearcut Refuge Refugee.

 

Or just simply, a "Clearly cut refugee"

    • TheNick likes this

That suggests an entirely different background :)

This card is amazing in a Nazdreg elite deck. Just deploy an elite, give it +5 HP and potentially 5 more ATK from brutal. 

    • Desseas likes this

I'm trying to fit it into mine. It's hard to pick where it goes, though. Lots of competing space.

Next warlord will play elite tanks and you can run 3 of these. 2 will become 2shielders for your tanks and one will give you 5-6 HP on an elite and with to arms maybe even 10 or 12!!!

    • LordVampire likes this
Photo
LordVampire
Aug 26 2016 10:46 AM
Tested this card in Old Zogwort yesterday and it's plain amazing. Boosting either Zogwort himself, so he can win the fight and then trigger Irridial (was able to withstand a direct 8 ATK hit from the original Dreadnought to Zogwort himself, after my Suppressive Fire got Backlashed), boosting the Frontline ' Ard Boys so Zoggy can keep throwing out more snotlings (again, withstanding an 8 ATK from the Dreadnought), boosting the Runtherders to gain more snotling tokens. Man, this card is insane. And I didn't even draw my 5-cost Blitza Bommers, which would become 10 HP flying units (when ready). Also combos great with Brutal Cunning.