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Swarmling Termagants



Swarmling Termagants

Swarmling Termagants


Type: Army Unit
Faction: Tyranids
Cost: 2
Attack Value: 1
Hit Points: 1
Command Icons: 1
Signature/Loyalty:
Traits: Creature. Termagant.

Interrupt: When this unit is destroyed, put X Termagant tokens into play at this planet. X is the number of factions among enemy units at this planet.

Set: Legions of Death Number: 56 Quantity: 3
Illustrator:
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


13 Comments

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LoricatusLupus
Jun 06 2016 10:10 PM
Am I the only one that things this card is a bit of a waste of space in practically any Tyranid deck (considering how many alternative ways there are to get tokens/buff them up)? The only advantage here seems be the timing: ie during a combat round...
Sadly, you are not.

It's an ok card. It suffers a bit like most tyranid cards in the way that the card is ok and playable but no more and you can't ally in anything better.

The thing that gives this card some edge is to use it with clogged with corspes. If you have this card and some hive mind boost unit you can suprise some extra gaunts while busting a support card.

Like say you have termagaunt spikers and this one follows with your warlord from hq to first. Then after command and swarmlord spawns his extra gaunt you can play clogged to bust a support that cost 2 or lower and get to extra ranged attacks that your opponents wasn't expecting. 

I would have been happy if this was a 1 cost 1/0/1 but for 2 cost with those stats and that ability? Even in a heavy Rainbow Nahumekh meta it still wouldn't be worth it

    • Ultramarine likes this
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Intolerance
Jun 07 2016 11:58 PM

The thing that gives this card some edge is to use it with clogged with corspes. If you have this card and some hive mind boost unit you can suprise some extra gaunts while busting a support card.

 

Sacrificed and destroyed are not the same, so you can't trigger their interrupt if you pay for CWC with Swarmling Termagants.

For this card to be useful there a couple of options, like giving it another command icon, or making it so it could be affected by Hive Mind effects, being cheaper, having 2 attack...

The problem with the card is that it works as if paying 1R and 0 cards for 2 termagants were a good deal, which it IS, but this is not what it does. This delivers "some" termagants, from 0 to... 8 (HA!)(usually 2), but whenever a useless 1/1 card dies by (usually) enemy damage. That is, I am paying 1R beforehand, to play luckily 2 termagants whenever my opponent wants me to, or is forced, which usually would happen after all my hive mind units are dead, the combat is almost over, and those termagants will be almost hopeless. They will, in most cases, do 1 point of damage, and die.

So you are paying 2 resources for a 1/1/1 that will do 1 point of damage after it dies by an enemy attack. Why were you running this instead of Virulent Spore Sac again?

    • Ultramarine likes this

So many strikes against this card.  It could either cost 1, or at the very least it could count as a Termagant *token* plus trigger on "leaves play". 

 

When only the middle bit of the text was spoiled I was really hoping it was "put into play Termagant tokens at this planet equal to the number of Termagant tokens you control at this planet."  If that had been the case, no matter what the triggering condition, I would have been all about it.

    • Ultramarine likes this

This is the worst card in the game. Like I borderline want to destroy mine.

    • Ultramarine likes this

"Crap, we forgot to add a Tyranid card to this box!"

 

"Ugh, I hate that faction! They're such a pain to balance, and players always complain about whatever we release anyway. 'Oh, Omega's so worthless, there aren't even any genestealers!' At least wait for the end of the frigging cycle!"

 

"What about that card design the playtesters said no one would ever play because it relies on a meta dominated by the Legions warlord who is least likely to dominate any meta, and is absolutely worthless in literally every single other matchup?"

 

"Ooh, Swarmling Termagants! I'd forgotten about them; great idea. Put that in your pipe and smoke it, you whiney Tyranid players!"

 

After Legion's release, every Tyranid player ever: "What the...? Whatever, I'll just use it to proxy extra Ymgarl Factors so I can finally test that Swarmlord deck I've been wanting to make without breaking apart my current Tyranid deck."

    • Caldera and Ultramarine like this

This card should have costed 1 or have been at least a 1/2/2 for two cost.

    • Ratadin and Ultramarine like this
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BiggestCarl
Jun 09 2016 03:34 AM

I think this card could have been saved if it at least triggered off of sacrifice.

If it said, "When this unit leaves play..." then Clogged with Corpses or Sudden Adaptation would have triggered it. 

 

Even then I don't think it would be worth it. Not even in the heaviest hivemind Swarmlord decks.

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Ultramarine
Aug 23 2016 09:47 AM

This is the biggest waste of cardboard in Conquest. End of discussion. 

I can see it being useful if you really nid termagant tokens on a planet to pull something off. For example Ranged AE.

This unit would die to whatever zarathur has at the ready, and then spawn some Termagants.

However Hive Guard seems to be the better deal here.

 

If only it said "leaves play" , or if it cost one less....