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Troop Transport



Troop Transport

Troop Transport


Type: Support
Faction: Astra Militarum
Cost: 0
Signature/Loyalty: Loyal Icon
Traits: Upgrade.

Limited.
Action: Sacrifice this support to either put a Guardsman token into play at a planet or put 2 Guardsman tokens into play at a [Strongpoint] planet (green).

Set: Boundless Hate Number: 38 Quantity: 3
Illustrator: Wibben
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


28 Comments

Interesting card. Plenty of versatility. I reckon the designers have done a very good job with Troop Transport.

The deterrent-effect alone will probably prove excellent, and it is likely playable with all three of the current Astra warlords as well, apropos creating an army out of nowhere..

Straken gets one or two readied 2/2 units, Coteaz gets ammo and Worr gets units and snowballers for the Forward Barracks. 

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ellonellanfair
Jan 26 2016 03:16 AM

Grants Coteaz freedom of commit within faction. In Worr, this is a monster. Two 2/2 on green for 0 is just so much value. This should push warlords away from sniping green planet cappers unless they want to take 4 damage against Worr. 4/5 for me

Straken needs more Soldiers, check. 

Coteaz needs more bodies, check.

Worr needs more green synergy, check.

This card is great. Deploy stall twice and I still have all my money to counter your plays.

    • Neion and MightyToenail like this

This card is just what AM needed. I am very happy with this card. Will also help AM build support focused decks.

This card scratches two meta itches for me.

 

First, I want to see more limited cards. Most decks (outside maybe Tau) don't run more than 1 type of limited, and it's usually Promotion (to the point that I've forgotten almost *every* game to even pay attention to the once per round rule). More limiteds means more interesting choices in deck building and play.

 

Second, it is the first non-signature card that gets Guardsman tokens into play. Outside of Straken it meant that actually playing any guardsman required drawing that one card in 50. As they are, thematically, my favorite part of AM, I'm quite glad to have this.

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walkingphoenix
Jan 28 2016 09:16 PM

Nice synergy with Preemptive Barrage. With this in play and (the threat of) Barrage in hand you could often control a green first planet with just one Anxious Infantry Platoon. Really limits where the opposing warlord can safely go. 

I don't think Limited is too much an issue, unless you're playing with Ammo Depot, in which case you want to keep your card count low. Plus Promotions got shields, so they can always be of use. 

 

What supports to pick and what to drop is becoming the really painful issue. So many good options.

These are great times to be an AM player.

In thrones most decks run 9 limited cards in 60, and it isn't generally a big problem. 6 limited in 50 isn't either I think.
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ellonellanfair
Jan 29 2016 04:52 AM

In thrones most decks run 9 limited cards in 60, and it isn't generally a big problem. 6 limited in 50 isn't either I think.

 

Same here Von, even in Coteaz, I can see myself packing these. You just have to think what you need for that round, if you need more command, then play the Promotion, otherwise, this card. At 50 cards, 6 limited cards is okay and I think should be the maximum count.

I'll be adding Troop Transport to my Coteaz deck as well. With so many supports, though, is it worthwhile to add Infantry Conscripts for an AM deck, even though it costs 4 for 0/0/5?

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ellonellanfair
Jan 29 2016 06:00 AM

In Worr, high cost units are better. Other AM warlords like Coteaz and Straken could not afford these because they will just be routed. I've seen conscripts in action and they become scary at 6 damage and up, specially in a faction with Preemptive Barrage. I'd rather use Valkyrie though in Worr.

Both this and IF are discarded when used, so in most cases you'll create 2 guardsmen before playing Barrage to give them ranged. So still no point for Conscripts.

This card is great for many reasons.

Not just the obvious (0 cost 0-1-2 that might double and have lots of synergy with warlords, the ability to stall actions, and acting like their own Staging Grounds), but thematic stuff, too. Unlike other factions, the AM tokens are arguably the ones that 'most fit' with the concept, so anything that generates more tokens not only helps the slightly behind AM meta, but just "feels" right.

    • LordVampire and Solaris like this

I agree; I think AM needs more ways to generate lots of Guardsman tokens, but I also wish that the devs will give AM players more incentives to play with big, hulking vehicles as well. In WH40 universe, big tanks are key to AM's success not just hordes of Guardsmen, but in Conquest all we have are weenie swarm in just about every deck. And it seems like the new Ork warlord will be using more AM vehicles than their own faction WL. That's not right.

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ellonellanfair
Jan 30 2016 12:18 AM

Worr is playing with tanks right now. Backlash will incentivize tanks, but until then, I doubt it.

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ellonellanfair
Feb 03 2016 04:09 PM

For the first time in my AM career, I have finally reached 10 guardsman at a single planet. Achievement unlocked.

    • Kaloo likes this
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FightingWalloon
Feb 03 2016 04:34 PM

For the first time in my AM career, I have finally reached 10 guardsman at a single planet. Achievement unlocked.

 

With Coteaz?

For the first time in my AM career, I have finally reached 10 guardsman at a single planet. Achievement unlocked.

 

It's just too bad there's no 10-cost "Burrowing Leviathan" for you to drop in for free.

A Burrowing Hellbore, on the other hand, would be hilarious in conquest. Given it's a transport that appears from under the earth, I'd expect it to be a reverse of the Leviathan and be an expensive (6-8) cost Ambush Elite that spawns 5 tokens when deployed

EDIT: I misread the "Burrowing Leviathan" as the Burrowing Tyrgon. Just looked up what a Leviathan is and it is far funnier for that to be "Burrowing"

I was thinking of the Imperial super-heavy transport Leviathan, somehow burrowing like a Trygon.  But a Hellbore works too, I just wouldn't expect it to be quite as expensive.

    • Gosgosh likes this
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ellonellanfair
Feb 04 2016 04:42 AM

With Coteaz?

 

Yep, turn 1 Formosa and then drawing into two of these transports then fighting at winning planet 4. Markis and Coteaz were smiling ear to ear with all the food available. Swarmlord would love to have that setup.

I liked this card when it was first spoiled, and now that I have play tested it I absolutely LOVE this card. It makes the match up against Zarathur a lot easier by providing units that ignore the Gleeful Plague Beasts and other damage, priming Zarathur to be bloodied. When used with Forward Barracks, this "Troop Transport" transports a bloody army.

Even with Augurs I'm happy to see this pulled since it has a great combat-level ability that, in essence, replaces the Augur's stats even if you only spawn 1.

5/5

I'm starting to reach the conclusion that this card is just outright broken. Not sig. support level broken, but impossible to generate counterplay against broken. Limited is simply not enough of a drawback for 2x 2/2 tokens on demand in Worr even if it's only at green planets. And its zero-cost makes it nearly impossible to hose with future cards.

    • Slick and ultimate26 like this

At this stage I might agree on that. It's a monster in a Coteaz-swarm setup as well and if/when your opponent gets more than one on the table then the deterrent effect alone becomes insane.

 

Of course, we might have known that the 'old' balance of power would be skewed with the new cycle: guess Christmas just came early for AM :)

(And maybe for Starblaze too with Inspirational Fervor coming up..)

I understand that it's important to deliberately swing the balance of the game from a design perspective. You want to keep the game fresh and propose new problems and challenges to players and from the fog of war of development, some solutions need to be outright strong to ensure they hit the mark.

 

But 4/4 for 0 on demand is insane value. Eager Recruit was a power card out of the Core set but this thing out of Worr puts him to shame.

    • ultimate26 likes this