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Acid Maw



Acid Maw

Acid Maw


Type: Attachment
Faction: Tyranids
Cost: 2
Shields: 1
Signature/Loyalty:
Traits: Wargear. Biomorph.

Attach to an army unit you control.
Damage dealt by attached unit cannot be prevented.


Set: Decree of Ruin Number: 24 Quantity: 3
Illustrator: Dimitri Bielak
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


24 Comments

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MightyToenail
Dec 01 2015 05:39 PM
In my opinion, this is way too expensive to be playable. I suppose if Ragnar had access to it it could be good, but as of right now, his card is only truly useful in hunt decks or against space marines. And neither tyranid warlord is a hunt one.
Its expensive, but Acid Maw basically turns Striking Ravener into a planet-clearing machinegun. And its not really any more combo-y than Shrieking Harpy and infestation.

also remember that this now breaks through those pesky space marine cards that prevent damage. 

Clearly a counter to Guardian Mesh Armor breaking the meta ;-)

 

The main cards it works around at the moment that Armorbane does not cover is Indomitable and Kustom Field Generator. In addition it will be interesting to see how widespread the Unstoppable specialization will be, as this is currently one o very few ways to prevent it triggering.

    • Asklepios, Kitescreech, Gosgosh and 1 other like this

I'm trying to talk myself into this card, but as of now, I can't.  I would consider Armorbane to be worth about +2 ATK (sometimes less, rarely more).  If that was all this card did, then it's hard to justify it when compared to Ion Rifle - even considering that Nids don't have access to Ion Rifle, paying an extra resource for less bonus just feels weak - says to me that Nids should go a different route instead of trying to be Tau.

 

There are definitely times when unpreventable is better than armorbane, but at this point, I think it mostly makes it an anti-Marines card.  For that kind of situational usefulness, I might play it if it had 2 shields.  Unpreventable when it matters, 2 shields otherwise.

 

In addition, I'm having a hard time seeing playing this on a non-Elite unit.  Maybe on the Pyrovore?  And if I'm going to put it on an elite, I think I'd rather play Heavy Venom Cannon.  For 1 more resource, you get +2 ATK AND either Armorbane or AE when you need it.  And when you don't want to spend 3 on an attachment, it's 2 shields.

 

I dunno, I might change my mind on this (after Mavros comes out?), but right now, not seeing it.

    • Asklepios, Ultramarine and MightyToenail like this
I agree, not a huge fan of this one. HVC and No Mercy are both significantly better imho. This has a niche use for the "unpreventable" bypassing indomitable, but I can't see where I'd fit it in, especially at 1 shield and 2 cost.
Pyrovore looks like a great target for this, as it pretty much guarantees no warlord is going up against it alone. Haruspex is another option.

Whether its worth justifying inclusion on the basis of 2 units is another question. I'd be inclined to leave it out for now, with No Mercy usually being straight up better as GKZhukov says.

i think its a solid card..its damage and not attacks..so you could (ok...this would be a LOT of res into one unit but still..) attach a hvc too and all of a sudden you have a aoe2 that cant be prevented (thats better then armorbane, as stated above...no indomitable or other annoying stuff will help against it...)

Indomitable wouldnt work on AoE, because it's wording is "attacks", not card effects. (Which AoE is)

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MightyToenail
Dec 02 2015 03:00 PM
Alright, so for all you who think this is good... Dare you to put it in a deck.
    • FedericoFasullo likes this

This also works around effects like the Steel Legion Chimera.

The thing is, whilst this effect is stronger than Armourbane, the Goff Big Choppa is the same price, but with +2ATT and Armourbane. Given the small number of circumstances in which this is better than Armourbane, I'd much rather have that extra 2 attack, and that card seldom sees play as it is.

Granted, different races mean different circumstances, and there's some nice synergies with things like the Ravenous Haruspex or (as others have mentioned) the Striking Ravener or the Pyrovore (assuming its death damage benefits from this as well), but even so 2 cost might be a little steep.

I'm putting this at 3/5 for now, but I'm sure someone will get it to work

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MightyToenail
Dec 03 2015 02:26 PM
At max, armorbane is only worth 3 ATK, but is usually only worth 1 or 2. I think I'd rather have the venom cannon.
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chilligreen
Dec 03 2015 02:39 PM

Obviously it's pricey all at once, but this plus a surprise Lethal Toxin Sacs from the discard pile could go nicely. Or deploy from the hand with Subject Omega's ambush after getting resources from the command phase to spread the cost. Before command your opponent knew about the faux-armorbane, then they're facing down that with +3 ATK.

Great call on the Virulent Spore Sacs: unpreventable 1 damage to every enemy unit is pretty solid.

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chilligreen
Dec 03 2015 03:06 PM

Great call on the Virulent Spore Sacs: unpreventable 1 damage to every enemy unit is pretty solid.

 

Is that to me? I was actually talking about the Lethal Toxin Sacs sig attachment for the upcoming Genestealer warlord. But the Virulent is actually a better option!

Great, now we have a bootstrap paradox! Just who did come up with the idea then? :)

    • nightcrawlers likes this

Great, now we have a bootstrap paradox! Just who did come up with the idea then? :)

Nice Dr Who reference there :)

More of a Clara Oswald, than a Doctor moment, as my cunning plan has a flaw I've overlooked:

 

http://www.cardgamed...aw/#entry227938

 

Short version: the combo doesn't work.

    • nightcrawlers likes this
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MisterShine
Dec 18 2015 11:34 AM

I toss one in. Early game its a shield, late game it turns a Provore or Elite into a real horror. Unpreventable AE is just funny. 

So where is this Area Effect coming from? You putting a Heavy Venom Cannon on as well?

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MisterShine
Dec 18 2015 05:59 PM

I mean I HAVE, but I've also copied it off my opponent's Tac Squad or Biovore.

Someone mentioned this earlier but this card on a Striking Ravener is golden. Absolutely clears planets out. God forbid that ravener has regeneration or you have shields to back it up

Would get routed.

But seriously, if you're investing 7-8 resources and 2-3 cards for a single super unit, it better be strong.

Definitely an issue. At worlds or nationals a ravener with acid maw would get killed a thousand different ways. In my meta which is a little more relaxed and people try to avoid 3 archon's terror if they can it has a little easier time sticking around. When the Necrons box comes out and we get some much needed help for elites I have a feeling big nid armies will be very competitive. Once this does happen, I feel like the 7-10 resources and 3-4 cards it would take would be worth complete dominance on a planet and possibly future planets.