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Stalking Ur-Ghul



Stalking Ur-Ghul

Stalking Ur-Ghul


Type: Army Unit
Faction: Dark Eldar
Cost: 3
Attack Value: 5
Hit Points: 3
Command Icons:
Signature/Loyalty:
Traits: Creature.

No Attachments.
This unit gets -5 ATK while attacking a warlord or undamaged
army unit.

Set: Decree of Ruin Number: 18 Quantity: 3
Illustrator: Jasper Sandner
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


7 Comments

No comments yet?

 

I'm cautiously pessimistic about this card, as the lack of command makes it a full on combat unit, and a full on combat unit with that drawback is pretty damn weak.

    • FedericoFasullo likes this

Keep in mind that Twisted Laboratory can be used to remove the drawback, which makes it a bit more attractive, but of course, then you're exhausting a support that could otherwise be used aggressively on your opponent's units. It's still fairly situational.

He is almost certainly a Chaos card. More specifically a Barstool card I think. We will see when it get's released what people make of it.
    • Ywingscum and xRAVEx like this

Someone [*coughHiveTyrant*] pointed out you could blank the text box with the Twisted Laboratory and take away the downside of this card.

 

Then again, this would be a 5R2C combo for a 0/5/3 guy and your opponent will pretty much know for sure what you are planning. (Except you want him/her to think that way and do something else...)

Photo
MightyToenail
Dec 02 2015 01:16 PM
But having the potential to negate this is enough. Neat idea!

On the plus side, could one-shot a Synapse or obliterate a token!

Terrible.

 

1/3/3 for 3 with a decent ability is standard, right...  So, remove the command icon and give them +2 ATK, and no ability, and it seems like they might be on the low side of the power curve, but just the ability to get 5 ATK for 3 is strong - you can use it to take out the opposing big hitter before he can attack, or threaten to really hurt the opposing warlord.  So 0/5/3 for 3 with no ability, I would probably play that (but probably not in Dark Eldar because it clashes with their play style, but I digress).  By comparison, Burna Boyz are 1/5/3 for 4 with a good ability - I never play them, but people do, and they're not awful.  And there are several pretty good units that cost 3, with only 1 less ATK than the Ur-Ghul (and they all have a hammer).

 

Then the ability...  ugh.  So the unit has to be damaged, which means there's little chance it even has 5 HP left, meaning this acts more like a 0/3/3 for 3, that can't threaten the enemy warlord.  And that's a unit I would never play.  Oh, he can kill tokens!  So there's that.

 

 

I know that it's silly to compare against what's possibly the most overpowered card in the game, but playing a Klaivex is almost like getting TWO of these guys with ambush, for one more resource.  The first one can also only hit damaged army units, but he does it with action speed and for infinite damage, and then swings again immediately.  And if he's still at that planet next turn, has two command icons.

 

I understand that DE are good, so they shouldn't get MORE overpowered cards.  But this one borders on unplayable.

    • FedericoFasullo and xRAVEx like this