Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *

Genestealer Harvester



Genestealer Harvester

Genestealer Harvester


Type: Army Unit
Faction: Tyranids
Cost: 2
Attack Value: 2
Hit Points: 2
Command Icons: 1
Signature/Loyalty:
Traits: Creature. Genestealer.

While this unit is at an infested planet, it gains: [+1 Card] [+1 Resource]

Set: The Final Gambit Number: 136 Quantity: 3
Illustrator: Hector Ortiz
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


14 Comments

why 2 hit points :(

Why not 6hp to make the card even stronger in an infesting Genestealer deck.

 

These plus the Venomthropes give the Tyranids a very strong command presence.

I think Runnerup was complaining that the hp was too high rather than too low

It's a delicate issue. 1 hp would have made it too easy to kill for a 2 cost unit with a situational boost. Being a 2/2 is correct, except in a Genestealer deck, where it is boosted. Sadly, 1.5 hp is not possible.

I'm personally fine with the stats irrespective of deck, given that infesting is harder than simply placing it on a particularly coloured planet (case in point, Scrab Nabba having 1 less attack). The fact that it's a 2 attack unit, however, obviously gives it bonus points as an ambushable unit, but not to the extent of being broken

    • Caldera likes this

It's a great card, and I am happy that it's just 2 cost, not the 3 cost we came to know as the other Bonusguys ( Skull flayer , Templar Tech Marine, Tau guy and Chaos Cultist ).

Now that I think of it again, what does each faction get:

 

Faction > Cost | Bonus  =  Color    Stats    Overall Value   | Net Value (1C =1,5R, 1H = 0,5R)

SM >             3 | 1C            Blue     2/4        5      |  2

Tau >            3  | 2R            Red      2/2        4,5  |  1,5

Eldar >         1  | +1/+1        Green  2/2        2,5  |   1,5

Dark Eldar > 3 | 2R             Red      2/3        5     |  2

Chaos >       3  |1C             Blue     3/3         5    |   2

Ork >            2 | 2R             Red      1/2        4     |  2

AM >            1  | +1/+1       Green   2/2        2,5  |  1,5        

Tyr >             2 | 1C/1R       Infest    2/2        4,5  |  2,5

Comparison point here is Eldar Survivalist: both are 2 cost with the same number of command icons, HP and command boosts. Survivalist loses out on attack, but can be flexibly assigned to any planet. Harvester has better traits, of course.

 

Context-wise, Survivalist benefits from being in the same build as Superiority and Eldorath. Harvester benefits from being one of a mere handful of 1 command for 2 cost cards in the Tyranid card pool, and so will almost certainly merit inclusion because Tyranids needs affordable command presence so badly.

Photo
MisterShine
May 09 2016 09:32 AM

Part of the wonderful Subject Omega train:

 

Play him, send omega there, use your Nesting Chamber to infest and your saelum to grab up to 3 cards or resources independent of command. And if he joins the warlord train you can just keep doing that.

Photo
Ultramarine
May 09 2016 09:57 AM

I find myself having to take out Venomthropes in order to fit Harvesters in it.  There's simply no room for all those 2 cost units to coexist.  I wonder if I am alone in this.  Venomthropes takes too long to infest compare with other cappers and with Harvesters and Nesting Chamber you can do a turn 1 infest with Omega.  As a matter of fact I have scaled back and may even remove Predation since a few Genestealers and Chambers is enough to infest any planet you want at action speed.  

Part of the wonderful Subject Omega train:

 

Play him, send omega there, use your Nesting Chamber to infest and your saelum to grab up to 3 cards or resources independent of command. And if he joins the warlord train you can just keep doing that.

 

Well, unfortunately the extra card and resource only applies to command struggles. Sacellum Infestors would still only pull the planets printed cards or resources even if a Harvester were there.

Well, unfortunately the extra card and resource only applies to command struggles. Sacellum Infestors would still only pull the planets printed cards or resources even if a Harvester were there.


I don't think this is right? I'm sure the +1C or +1R bonus also applies when you trigger Saellum Infestors' ability? I thought that the synergy with Harvesters was the whole selling point of the card, justifying its cost and unique status.

Sorry Caldera, Tenerim is right on this one.

 

RRG p12

The +1 (cards) and +1 (resources) symbols modify the number of cards or resources that are granted by a planet when the controller of the symbol wins a command struggle there. The card with the symbol must be at the planet when its bonus resolves. Their effects are cumulative, and their modification of the planet bonus is not optional.

 

Bolded emphasis mine.

Thanks Asklepios. That's a shame. I still think Harvesters is a sound card but this reduces the value of Saellum Infesters even further in my view. Still, frees up some space on my Omega deck!

I find myself having to take out Venomthropes in order to fit Harvesters in it.  There's simply no room for all those 2 cost units to coexist.  I wonder if I am alone in this.  Venomthropes takes too long to infest compare with other cappers and with Harvesters and Nesting Chamber you can do a turn 1 infest with Omega.  As a matter of fact I have scaled back and may even remove Predation since a few Genestealers and Chambers is enough to infest any planet you want at action speed.  

What do you mean takes too long to infest? It's the same. Omega + Venomthrope = infest turn 1. Omega + Harvesters + Nesting Chamber = infest turn 1, unless you spam the planet with another Genestealer to infest during Deploy Phase.

 

Venomthrope is simply too valuable. It wins command alone. Harvesters, to me, are the situational include. In fact, replace those Scything Hormagaunts, imo.