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Gut and Pillage



Gut and Pillage

Gut and Pillage


Type: Event
Faction: Dark Eldar
Cost: 0
Shields: 1
Signature/Loyalty:
Traits: Tactic.

Reaction: After you win a battle at a [Material] planet (red), gain 3[Resource]. (Max 1 per round.)

Set: What Lurks Below Number: 88 Quantity: 3
Illustrator: JB Casacop
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


20 Comments

I like alternate economy cards,mand Promethium Mine sucks, so this is a welcome addition. I guess the "Living the Dream!" would be winning at Tarrus to get 3 cards, then play this for 3 resources.
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LoricatusLupus
Mar 29 2016 10:35 AM
So how have people found this works vs Raid (the card it will be replacing in my Morn deck)? The slightly lowered shield value isn't exactly an issue with Dark Eldar but I'm a little concerned that the timing trigger and lack of effect on the opponent won't mess with their plans enough ie won't prevent them playing that critical Drop Pod Assault.

This card has a nice fun combo with Ba'zul's support to help fund an elite heavy deck, given you can actually pull it off

I've fought Salaine a lot and this card is a total gem and a lot easier to get off than you realize. It honestly works well WITH raid as they both provide alternatives to economy since kabalites have none.

As the Bonesingers sings:

 

Gut and pillage, gut and pillage

Go together like a raid and carnage

Ask the local enclaves, they will be the Archon's next slaves 

    • tdnordine, Skyknight and OrangeGuy like this

More reason why Urien really shouldn't have the cost increase for non-torture cards.  Such a kick in the nuts (for the only DE warlord that has them).

    • XaosChaos, xRAVEx, Serraph1133 and 1 other like this
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Serraph1133
Apr 07 2016 12:25 AM

100% agree estyles

I'm curious if a second Gut and Pillage can be played if the first one has been Nullified, I feel like it's a no in my gut (HAHAHAHA GET IT?!?)

Nullify cancels the effects of the event played, but doesn't cancel the fact you played it. Therefore you can't play another.

Nullify cancels the effects of the event played, but doesn't cancel the fact you played it. Therefore you can't play another.

 

Is "Max 1 per round" not an effect of the event itself? I understand what you're saying, but I don't necessarily see a correlation to any ruleset you are referring to. A better argument against not being able to play another is that winning a planet only triggers 1 time, so you can only use it on that 1 trigger.

 

Its not like you play the event, see it's effects to their completion (getting 3 resources) then the person casts nullify after the fact and the resources return, you're cancelling the event outright before any part of the event actually triggers, with all effects that the event brings to the table (including it's own restriction of a single use per turn).

 

I'm not saying you're wrong, but I just don't see the proof.

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Serraph1133
Apr 21 2016 11:36 PM

pg 7 rrg. An event that is nullified is still considered to have been played. I.e. Costs paid are not refunded, and limits/maximums are still counted

    • Skyknight likes this
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BiasOldZombie
May 19 2016 03:52 AM
I've been playing around with morn for awhile and have found this card to not be needed most of the time.
With the flayed skull slavers in the deck I might replace this card with rapid assault to test.

I mostly agree (that it's not needed in Morn).  Because of the timing, it doesn't synergize well with the Dying Suns Marauder, and getting resources after winning a red planet isn't as important as trying to win those red planets in the first place (and/or gaining resources during command, with Flayed Skull Slavers).

 

I wouldn't fault someone for playing it in Morn, but I took it out of my own Morn deck when I got Final Gambit.

 

I am still considering throwing it into Urien, despite the cost hike.

absolutely not needed in morn.  not only does she have a pretty full array of kabalites/raiders to get her resource benefit from during the deploy phase, but she also has several options to maximize that resource benefit from the combat phase as well.

It is also definitely worth mentioning that since you are going to prioritize deploying units at red planets, you will likely win command at red planets.

lets look at the resource benefits on reds, shall we?

ferrin: 2r
aatrox: 1r

carnath: 1r
tarrus: 1r

y'varn: 1r

iridial: 0r

You get on average 1 resource from a win at a red planet.  Maybe this data isnt really that interesting, but its worth pointing out that red icons dodge the 0r, 2 card benefit planets.  Thus you're going to be winning resources quite often and with the flayed skull and morn's benefit, clearly Gut & Pillage is overkill.  Play cards that help you draw cards (seer of deceit?) or win command struggles on planets that draw you cards.  I'm looking at you, raiding portal.

 

The resource benefits of green are 0, 0, 1, 1, 1, 3* so same total.

(*3 being Osus)

The resource benefits of blue are admittedly less.

 

I think its down to your build. In my Calamity Morn build, I use 3 raid and 3 gut and pillage, as establishing resource advantage is the name of the game there (along with replayed enter-play effects and reusable ambush). Meanwhile my Kith deck has no use for excess resources save Klaivex, which with its low cost curve it can generally afford easily.

Strongly recommend you try playing it in Kith. This card is crazy good as you don't need to worry about resource constraints at all. I'm not used to playing Kith with only a small number of cards in hand from spamming out every unit I'm holding. It feels weird.

Have done so, and did get that feel you mentioned. However, I also found I actually was ending games on an excess of resources, especially on arrays with low card draw.

 

It's very nice losing some of the stress of being able to play Klaivex or not, but I was always weighing it against the deckbuild opportunity cost, which was basically Suffering. I kept that in mind, and in a lot of circumstances in game, Suffering would have been a more useful card.

Regarding this card in a Salaine setup, I would not dismiss it as being overkill. It's a matter of playing style of course, but I prefer this to the Raiding Portal/Skull Slaver combo, mostly to avoid relying on exactly that, a combo.

 

The Portal is certainly good, if you get it in the opening hand or at least early, but if you don't (or you don't get the Slaver/good command presence) it becomes a little fragile. So running the portal probably means running at least two copies.

 

Yet support cards are not ideal as command draws, where you'd much rather be wanting cards that can affect/aid you in the following fight(s), i.e. events with combat tricks or at least shield cards.

 

So I'd rather opt to go gutting and pillaging to get a solid economy at the moment  :)

It's very nice losing some of the stress of being able to play Klaivex or not, but I was always weighing it against the deckbuild opportunity cost, which was basically Suffering. I kept that in mind, and in a lot of circumstances in game, Suffering would have been a more useful card.

 

I have no problems fitting both...

 

Low card draw flops are naturally unfavourable and the only thing that will compensate on them is Pirate. Any other case and you're not favoured as your cards simply don't compete in limited supply and without a resource constraint.

 

I find Gut and Pillage helps you focus more on farming cards, since you're now able to convert them back into resources (or back into cards again via Pact).

I find Gut and Pillage helps you focus more on farming cards, since you're now able to convert them back into resources (or back into cards again via Pact).

True, and it also has a great synergy with the Nexus should one get it.