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Cathedral of Saint Camila
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Cathedral of Saint CamilaType: Support Faction: Astra Militarum Cost: 3 Signature/Loyalty: Loyal Icon Traits: Location Combat Action: Exhaust this support to target up to 1 non-Elite enemy army unit at each [Strongpoint]planet (green). Exhaust each targeted unit. (Limit once per phase.) A great shrine of worship built in honor of Lord General Camila, leader of the first crusade into the Traxis Sector. Set: Wrath of the Crusaders Number: 100 Quantity: 3 Illustrator: Federico Musetti |
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12 Comments
Woohoo! First comment of the new pack!
The art ist just so gorgeous, I'll put it in a deck just for that.
In the beginning it looked like death rebates were going to be AMs thing, but having played quite a lot of games with the faction over the course of the games life it really is the control cards that make them a force to be feared (well and Worr obviously giving them solid combat stats to back it up). They have so many control options that you can pretty much count on one or more to be in your hand when it counts.
As for this card a repeatable source of exhaustion can free up deck slots, which is nice. The cons obviously are it's a 3 cost unique support with a situational effect (no elites, green planets only). That does make it a bit hard to play sometimes. I feel like Maksin will love it though. I'd rather play this than a lot of the other event based options in a Maksin deck where supports shine and you'll probably not have a lot of weenies to spend for control effects. For Worr with so many cheap bodies on the table Suppressive Fire and Markis still seem like better options and Inquisitorial Fortress is the go to card for handling Elites. I wonder if there's a place for this card in Worr.
this card seems relatively unplayable in a meta where support hate is on the rise and 3 cost supports are seeming like an incredibly bad trade.
i wonder if this card wouldve been overpowered if Combat Action was upgraded to simply Action?
you'd gain the benefit of being able to turn off command at all green planets -- hmmm as i type this it sounds a lot like a merciless archons palace at greens. overpowered indeed.
Was deckbuilding last night, and rejected this card when I realised Enginseer Augur can't get it into play. Given the choice in the card slot between this and an Inquisitorial Fortress, the latter won out.
Good point I missed that it's too expensive for Augur. At first glance this card looks great then the more you think about it the more it loses it's appeal. I still think a Maksin deck might like it since it will never be a dead draw for him. I just can't see fitting this into Worr.
what do we think of this card now with Bolster the Defence?
The question is, if you run three of these and three of bolster the defence, what do you think of this card when you draw it without Bolster the Defence?
That's pretty much my answer - the times when the combo doesn't collide are detrimental enough that this puts me off the benefit from when it does collide.
Also, lets not forget that if you play a 2 card combo to get this into play, its not free, its got a cost of 2 cards. If we estimate a card is worth 1.5-2R, that means assembling the combo has gained you 1-1.5R in total.
Of course, this isn't the whole picture, as Bolster is a great usable card anyway, which combos with many other pieces.
Still, I'd be inclined in some decks to run 3x Bolster, 3x Fortress and 1x this.
yea I don't think anyone would want 3 of these in a their deck, I'd say two would be the maximum with one you could get out with bolster and the second one as a back up, but with it being unique and all the other cards with similar capabilities I think Sizer is right, just 1 is enough really. It's a really good card to have but its restrictions mean that you'd only really want to have one.
I understand Asklepios view, but that does rather go to the extreme, I don't think anyone in their right mind would take all three of these and plan to only use bolster to get these out (especially since it unique), I was thinking that 1 of this card is definitely good include with bolster. I wouldn't say 1 card is worth 2 resources tho, they are 1-1, you can't have one without the other really, they are both as good as the other so getting this card down with 1 card is easily worth it.
good card, but hard to really see a need for including more than 1, but definitely a good 1 to include is my view
The card to resource equivalence is hard to pin down. The 2-1 figure bandied around is quite arbitrary, and is based on things like the HQ phase (you get 4R, 2C), battle abilities (osus creates a 2R shift, barlus a 1C shift) and existing effects (promise to glory gives you 2R for 1C, morn's support gives you 1C for 2R on each trigger).
Its probably somewhere between 2R=1C and 1R=2C, depending on circumstance. Planet array matters hugely - if there's barely any card draw on the table, stuff like ammo depot and the nexus of shadows are really, really good. If there's barlus and elouith right there alongside the two tricon planets and a balanced planet, then resources are suddenly in short supply, and it gets a lot closer to 1R = 1C.
However, in the circumstance that you've just gone two cards down from Bolster and this support, I'd say you're more likely to be in a situation where cards are in shorter supply.
well thats just cos you need more resources to pay for cards, you never really need cards for resources so you're gonna get more resources each turn, the planet thing still is only affecting 1 player by 1, and card effects will have to give you more recourse to the effect otherwise it'd be pointless really :/ resources - cards is easily 1-1 it just depends what you need more and how expensive the average card in your deck is really :/
but don't really see that being a big thing for this card really, It's effect is questionable for it's cost but if you can get it out once for a few turns, or get it out with bolster then I think it'd be worth it