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Holy Fusillade



Holy Fusillade

Holy Fusillade


Type: Support
Faction: Astra Militarum
Cost: 1
Signature/Loyalty:
Traits: Upgrade. Ecclesiarchy.

Reaction: After a combat round begins, exhaust this support to resolve a ranged skirmish at this battle.

Set: The Great Devourer Number: 53 Quantity: 3
Illustrator: Matt Bradbury
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


35 Comments

Does it mean this will "skip" the ranged combat at the planet?

I read this as "exhaust to have another Ranged battle"

 

IE, once you are in 'regular' combat, you can exhaust this to have another ranged exchange. Awesome in Guard, what with Preemptive barrage and whatnot!

Nope. It's a reaction to a new combat round starting. You could use it in the first combat round
In the battle, but that wouldn't do much, as you already does a ranged skirmish there. The real use for the card is, after you have readied your units and chosen who to reatreat with, you can do another ranged skirmish before normal combat.

So it will basically mean you can do ranged again, but in the second combat round.
    • Kitescreech likes this
There's a difference between Combat Round and Combat Turn.

True - once everybody readies up before the start of a new combat round this can then trigger to give the Ranged units another Ranged window to do their thing. Assuming they survive the first round of combat of course - ranged units could well become the focus of attacks once your opponent sees this support sat in your HQ.

 

If you've played Pre-emptive Barrage as well then obviously the Ranged keyword lasts for the remainder of the phase so all those effected by it will be able to get another round of attack unopposed (unless opponent has some ranged units of course). Could be scary! Even scarier is if there's more than one of these in play - could have 2-3 ranged skirmishes trigger before normal combat begins!!

 

Throw in some Ork Rokkit Launchas as well and we can really have some Ranged fun.

    • Kitescreech likes this

Even scarier is if there's more than one of these in play - could have 2-3 ranged skirmishes trigger before normal combat begins!!
 
Throw in some Ork Rokkit Launchas as well and we can really have some Ranged fun.


That wouldn't work. It's still a reaction to the round beginning. Using 2 or 3 of these at the same time wouldn't work. They won't stack, so you still only get one more ranged skirmish.

Maybe i'm misunderstanding what you are saying. But to clarify, you can use one Holy Fusillade each start of a combat round. Excluding the first combat round.

The key point here isn't how many ranged skirmishes you resolve, but rather that there's no opportunity to ready units during a ranged skirmish.

 

So on combat round one, there's already a ranged skirmish planned there. If you use this support, then you immediately resolve a ranged skirmish. Then, by the time the actual ranged skirmish resolves, all ranged units are already exhausted so no-one can make any further attacks.

 

In combat round two onwards, there's no ranged skirmish by default, so if you use the support you're effectively adding on a ranged skirmish. However, using this support more than once on the same combat round isn't going to have any benefit, as all the ranged units are still exhausted by the time the second ranged skirmish begins.

    • vaderi likes this

Thanks Asklepios. I couldn't seam to get my thoughts down on paper proberly. :)

So premepitve barrage lasts for the whole combat, wow this card just jumped in value for me.  I thought I'd have to play a second preemptive.

True enough about the units not being ready - got caught up in the excitement of all those ranged attacks!

Photo
Kitescreech
Aug 18 2015 12:25 PM
I think this could help ranged units which get stuck at HQ get their shooting back.

I think this could help ranged units which get stuck at HQ get their shooting back.

 

Not on the first round, it doesn't. It doesn't ready units, it just adds a ranged skirmish step to a combat round.

But the point that with this card "Ranged" on a unit in HQ could actually mean something is well taken.

Very situational card, requiring you to have at least 1 ranged guy with an attack worth making, and then for that guy to survive a round of combat, and for you to not be winning clearly at the combat anyway (otherwise its just win more).

Options for IG with ranged are Rokkit Launcha, Basilisk (not used much) Ratling (1 HP and 1 ATK so unlikely to help much) - the card pool is going to have to provide more to make this worth using.

If IG and Tau could work together with some kind of warlord ability like Gorzod's (obviously not restricted to vehicles!) then there would be a lot more chance for this card.

Deleted

Options for IG with ranged are Rokkit Launcha, Basilisk (not used much) Ratling (1 HP and 1 ATK so unlikely to help much) - the card pool is going to have to provide more to make this worth using.


And Cadian mortar Squad, Honorific a attachment and Preemptive barrage.
    • vaderi likes this

This support will work better with commissar because opponent cannot retreat his units after combat round. But even with him I feel for now it will not be used very much. You need to make deck around this card to feel its effect. So every ranged unit must be included(except basilisk), preemptive barrage, all exhausting cards(it is really important to have them: suppresive fire, markis and emperor's warrant, they will allow your astra units coming from hq hit with ranged next combat round), catachan outposts of course and I think increased unit's durability is also very important here(i will consider bunkers in tests) in order to survive first combat round. Maybe engineseer augur will find some usage to have all needed for combo supports as soon as possible(Commissar's sig support will be very handy here).

    • Cimadon likes this

And Cadian mortar Squad, Honorific a attachment and Preemptive barrage.


Fair point, somehow missed IG's best event there! Still feels situational though, I agree with prezi above.
    • Asklepios likes this
This card with the new Tau warlord should really add to the Tau "gunline" deck type. Throw in some ratling Deadeyes while you are at it.

Good spot, I wonder if all the other weird and wacky events from TGD are waiting to be unleashed in this way. Could it be that Dark Possession is part of some uber-synergy down the line? I'm skeptical, but won't rule it out.

Your ranged units still have to survive a full combat round before the 2nd ranged skirmish, with the move being completely telegraphed. Don't think its gonna work too well.

It won't be crazy good, but it could have some mileage. Especially with all the pinging in and out possible with Starblaze tech and AM tech, the HP buff from Sig event, and the option to use FWE as protection. Might be worth testing as a 1x card. FWE alone actually makes it possible for your Ranged stuff to survive.

 

You can even bluff it to force a retreat. Simply the possibility might work a la Doom etc.

The hope would be that the first volley would be enough to severely weaken the opposition, and a second to mop up whats left. Having first strike for two combat rounds should do the trick. Not sure what I would even take out for this card, or if it is just win more.

I have played Straken alot and since I've known of this card, I have noticed how many times ranged units would survive to a second round of combat. It is actually alot of times they survive. And that is without the taunt tau dude. Preemptive Barrage is made even better with this support.

 

I'm so gonna make a Hunt deck with the new Tau warlord. :-)

That's a pretty flawed argument, though. The moment you play this you change target priority, meaning you can't assume those same units will survive. You can certainly give it a try, though I don't expect the results to be very good.